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'''Eltnum''' A/SS (Balance/support specialist)
'''Eltnum''' A/SS (Balance/support specialist)
*


'''Wagner''' A/S (Offensive specialist)
'''Wagner''' A/S (Offensive specialist)
*


'''Londrekia''' B/A (Balance/defensive specialist)
'''Londrekia''' B/A (Balance/defensive specialist)
*


'''Hyde''' A/S (Balance/offensive specialist)
'''Hyde''' A/S (Balance/offensive specialist)
* +Start with +25 firepower
* +Zone +20 defense
* +COP +80 firepower
* +SCOP +200 firepower
* -Powers are his only way to scary you off
* -Moderated power meter
* -Not really a threat to take him on


'''Akatsuki''' S (Balance specialist)
'''Akatsuki''' S (Balance specialist)
*


'''Byakuya''' A/S (Debuff/terrain mover specialist)
'''Byakuya''' A/S (Debuff/terrain mover specialist)
*


'''Carmine''' A/SS (Vampire specialist)
'''Carmine''' A/SS (Vampire specialist)
*


'''Chaos''' A/S (Terrain specialist)
'''Chaos''' A/S (Terrain specialist)
*


'''Gordeau''' B/A (Wealth specialist)
'''Gordeau''' B/A (Wealth specialist)
*


'''Hilda''' A/S (Balance specialist)
'''Hilda''' A/S (Balance specialist)
* +Start with +40 firepower
* +Zone +30 defense
* +COP +60 firepower
* +SCOP deal -6HP global damage
* -Do not provoke her if she reach her SCOP


'''Kuon''' SS/SSS+ (Offensive specialist)
'''Kuon''' SS/SSS+ (Offensive specialist)
* +Start with +80 firepower global
* +Zone +40 defense
* +COP +120 firepower
* +SCOP +240 firepower
* -Do not mess with him when his turn roll in
* -SCOP can rekt anyone or get shredded by his swords
* -Longer power meter


'''Linne''' S/SS (Balance/offensive specialist)
'''Linne''' S/SS (Balance/offensive specialist)
* +Start with +60 firepower global
* +Zone +20 defense
* +COP heal +4HP
* +SCOP get a first strike during counter, +5 movement global & +400 counter attack
* -SCOP can be spray some indirect fires
* -SCOP just back hand slap across the face
* -Short CO Zone
* -Moderatedish power meter


'''Mika''' A/S (Direct specialist)
'''Mika''' A/S (Direct specialist)


'''Phonon''' B/A (Balances specialist)
* +Start with +45 firepower on direct units
* +Zone +20 defense
* +COP +60 firepower applies on direct units
* +SCOP +190 firepower applies on direct units
* -Moderated power meter
* -I hope you like making your units into pancakes
 
'''Phonon''' B/A (Grimm like specialist)
 
* +Start with +60 firepower
* +Zone +10 luck
* +COP debuff opponents firepower -30 & +1 range global
* +SCOP +70 firepower
* -Her d2d give her units -20 defense make them Grimm mode
* -Her units can melt away easy
* -Moderated power meter


'''Nasase''' B/S (Aria like specialist)
'''Nasase''' B/S (Aria like specialist)
* +Start with +2 movement global
* +Zone +15 defense
* +COP opponent have to waste 7x of the fuel when moving
* +SCOP deal -5HP only target cheap & air units & increase movement cost on opponent +2
* -She is just Aria but with extra hype
* -COP can ruin your day make aircraft & naval waste more fuel than land units
* -Moderated power meter


'''Seth''' S/SS (Luck specialist)
'''Seth''' S/SS (Luck specialist)
* +Start with +60 luck
* +Zone +15 defense
* +COP +40 firepower
* +SCOP +70 firepower & strike twice
* -Moderated power meter
* -Short CO zone
* -With high luck there is a chance to OHKO
* -SCOP will drive you out if he means business


'''Tsurugi''' A/SS (Defensive specialist)
'''Tsurugi''' A/SS (Defensive specialist)
* +Start with +40 defense
* +Zone +20 firepower
* +COP +70 defense
* +SCOP +140 defense
* -You might going to punch some lots of holes on his defenses due to his defense is really high when he pop his powers
* -He can just sit on any chokepoints when his powers are on


'''Vatista''' A/S (Offensive specialist)
'''Vatista''' A/S (Offensive specialist)
* +Start with +40 firepower
* + +25 defense on her zone
* +COP +50 firepower
* +SCOP Deal -7HP global damage
* -Her SCOP is her only power that will scary you off
* -Moderated power meter


'''Waldstein''' SS/SSS+ (Offensive specialist)
'''Waldstein''' SS/SSS+ (Offensive specialist)

Revision as of 15:54, 15 November 2023

Knightlord07's Original Characters created by Knightlord07

Featuring OCs & Under Night In_Birth characters (Non OCs)

Download link here

This Page is under WIP!

Rosters

Come with 44 co's from OCs to Under Night In-Birth Characters

OC Under Night In-Birth
Akira Orie
Camille Wagner
Borys Eltnum
Diego Linne
Bianca Hilda
Wilhelm Mika
KuWon Phonon
Kwan Yuruziha
Asa Nasase
Ami Vatista
Makoto Londrekia
Fen Hyde
Liang Seth
Elizabeth Carmine
Minako Akatsuki
Camu Byakuya
Shannon Chaos
Kana Gordeau
Vera Kuon
Scathach Tsurugi
Shiki Waldstein
Enkidu
Merkava

Info

This is my official OC mods since I never made any OC before but it's my very first OCs packs ever done

Strength, Tier & Weakness

Akira B/S (Support specialist) The daughter of Sion & Knightlord, Orange Star Medic Team

  • +Start with +30 luck, +20% lifesteal & freebie repairs, CO zone will heal in her zone +4HP
  • +COP + 20 luck
  • +SCOP +90 firepower & +130% lifesteal
  • -She does not have any weakness
  • -Long power meter
  • -Her units will be difficult to take out due to she can zone heal & lifesteal make her units semi unkillable
  • -SCOP can just steal any units life away

Carmille A/SS (Ground Assault specialist) Orange Star & Blue Moon ground vehicles specialist 3 star General

  • +Start with +60 firepower only her ground vehicles, +40 defense on her Co zone
  • +She has a good leadership so her zone is quite large
  • +COP +3 movement & +70 firepower applies on her ground vehicles
  • +SCOP +190 firepower applies on ground vehicles
  • -She favour toward ground vehicles
  • -Powers can really destroy most of your units
  • -Moderated power meter
  • -Probably a stronger version of Jess without the resupplies power
  • -A large Co zone can make her units hard to kill

Borys A/S (Terrain Defensives specialist) Olaf's Tactical Commanding Officer


Diego S/SSS (Indirect & Infantries specialist) Senior Officer under Grit's commands


Bianca A/SSS++ (Transport & Stealth specialist) One of Green Earth's spec ops commander


Wilhelm A/SS+ (Air Specialist) One of Green Earth's wealthy miner


Ami S/SSS+ (Land Specialist) She is one of Yellow Comet's finest land force commander

Asa A/SS+ (Naval & Air Specialist) She is one of Yellow Comet's bests naval & air commander

Elizabeth S/SS+ (Direct specialist)


Minako C/A (FOW specialist)

Fen B/SS (Wealth specialist)


Liang A/SSS (Offensive specialist)


Makoto SS/SSS (Balance/Combine forces specialist)


Kwan A/S (Air specialist)


KuWon A/S (Naval specialist)


Camu SS/SSS++ (AW1-3 Boss like specialist)


Vera A/SS (Discount & Offensive specialist)


Shannon A/S (Naval & air specialist)


Kana S/SS (Ground vehicle specialist)


Scathach A/SSS+ (Balance specialist)


Shiki S/SSS (Balance specialist)

Orie B/SSS++ (Hordes specialist)

  • +Her d2d +7 firepower per units she field
  • +Co zone grant her +20 defense
  • +COP increase her d2d +9
  • +SCOP increase her d2d +15
  • +Her ability will give her more firepower when she field more units
  • -Keep destroy her units so her firepower will lower per units lost
  • -Combine her ability with Sensei, Yukio, Xander, Hammer or any co's allow to build units or call in as reinforcements will make her ability busted
  • -She probably buy more cheap units such as infantry make her firepower rise up bit
  • -Moderated power meter
  • -She really want a hordes of units in the field like ants!

Eltnum A/SS (Balance/support specialist)

Wagner A/S (Offensive specialist)

Londrekia B/A (Balance/defensive specialist)

Hyde A/S (Balance/offensive specialist)

  • +Start with +25 firepower
  • +Zone +20 defense
  • +COP +80 firepower
  • +SCOP +200 firepower
  • -Powers are his only way to scary you off
  • -Moderated power meter
  • -Not really a threat to take him on

Akatsuki S (Balance specialist)

Byakuya A/S (Debuff/terrain mover specialist)

Carmine A/SS (Vampire specialist)

Chaos A/S (Terrain specialist)

Gordeau B/A (Wealth specialist)

Hilda A/S (Balance specialist)

  • +Start with +40 firepower
  • +Zone +30 defense
  • +COP +60 firepower
  • +SCOP deal -6HP global damage
  • -Do not provoke her if she reach her SCOP

Kuon SS/SSS+ (Offensive specialist)

  • +Start with +80 firepower global
  • +Zone +40 defense
  • +COP +120 firepower
  • +SCOP +240 firepower
  • -Do not mess with him when his turn roll in
  • -SCOP can rekt anyone or get shredded by his swords
  • -Longer power meter

Linne S/SS (Balance/offensive specialist)

  • +Start with +60 firepower global
  • +Zone +20 defense
  • +COP heal +4HP
  • +SCOP get a first strike during counter, +5 movement global & +400 counter attack
  • -SCOP can be spray some indirect fires
  • -SCOP just back hand slap across the face
  • -Short CO Zone
  • -Moderatedish power meter

Mika A/S (Direct specialist)

  • +Start with +45 firepower on direct units
  • +Zone +20 defense
  • +COP +60 firepower applies on direct units
  • +SCOP +190 firepower applies on direct units
  • -Moderated power meter
  • -I hope you like making your units into pancakes

Phonon B/A (Grimm like specialist)

  • +Start with +60 firepower
  • +Zone +10 luck
  • +COP debuff opponents firepower -30 & +1 range global
  • +SCOP +70 firepower
  • -Her d2d give her units -20 defense make them Grimm mode
  • -Her units can melt away easy
  • -Moderated power meter

Nasase B/S (Aria like specialist)

  • +Start with +2 movement global
  • +Zone +15 defense
  • +COP opponent have to waste 7x of the fuel when moving
  • +SCOP deal -5HP only target cheap & air units & increase movement cost on opponent +2
  • -She is just Aria but with extra hype
  • -COP can ruin your day make aircraft & naval waste more fuel than land units
  • -Moderated power meter

Seth S/SS (Luck specialist)

  • +Start with +60 luck
  • +Zone +15 defense
  • +COP +40 firepower
  • +SCOP +70 firepower & strike twice
  • -Moderated power meter
  • -Short CO zone
  • -With high luck there is a chance to OHKO
  • -SCOP will drive you out if he means business

Tsurugi A/SS (Defensive specialist)

  • +Start with +40 defense
  • +Zone +20 firepower
  • +COP +70 defense
  • +SCOP +140 defense
  • -You might going to punch some lots of holes on his defenses due to his defense is really high when he pop his powers
  • -He can just sit on any chokepoints when his powers are on

Vatista A/S (Offensive specialist)

  • +Start with +40 firepower
  • + +25 defense on her zone
  • +COP +50 firepower
  • +SCOP Deal -7HP global damage
  • -Her SCOP is her only power that will scary you off
  • -Moderated power meter

Waldstein SS/SSS+ (Offensive specialist)

  • +Start with whooping +90 firepower
  • +CO zone +20 defense
  • +COP +70 firepower
  • +SCOP Instant kill any units from that boulder throw & will wipe it clean from the map
  • -SCOP his only ace card to wipe out any expansive units or massive blob of units
  • -Can just smash any co's

Yuzuriha A/SS (Balance/offensive specialist)

  • +Start with +25 both firepower & defense
  • +Co zone +20 luck
  • +COP +80 firepower
  • +SCOP get a first strike during counter & +300 counter attack
  • -SCOP can be easy just season her units some indirect powders
  • -Moderated power meter

Merkava A/S (Balance specialist)

  • +Start with +25 both firepower & defense, co zone +10 both
  • +COP +70 firepower
  • +SCOP 180 firepower
  • -Long power meter
  • -Powers are his ace cards

Enkidu A/SSS+ (Direct specialist)

  • + His firepower applies on his direct units only
  • + +50 defense on his co zone
  • +COP +80 firepower applies on direct units
  • +SCOP +160 firepower applies on direct units
  • -He doesn't have any indirect weakness
  • -He probably going to smash you real good
  • -Long power meter

Bugs

Orie has a bug when you are in CO style & click on show CO info it will crash the game (Need to check that problem in the meantime)