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'''Camu''' SS/SSS++ (AW1-3 Boss like specialist)
'''Camu''' SS/SSS++ (AW1-3 Boss like specialist)


* +Start
* +Start +80 firepower
* +Zone
* +Zone +70 defense
* +SCOP
* +SCOP deal -9HP with an meteor strike & +300 firepower
* -Long power meter
* -Doesn't have any COP
* -Make his units melt faster -30 defense
* -Meteor strike with larger radius make your units (or his units) with 1HP left
* -Probably Sturm but more stronger
* -Large CO zone range make his units won't suffer that -30 defense


'''Vera''' A/SS (Discount & Offensive specialist)
'''Vera''' A/SS (Discount & Offensive specialist)


* +Start
* +Start +40 firepower & -10% units build price
* +Zone
* +Zone +25 defense
* +COP
* +COP deployment cost -20%
* +SCOP
* +SCOP deployment cost -40% & units will act again once they been built
* -Long power meter
* -Discounted price make her afford some expansive units
* -SCOP is her only card she play if she want to unleash her hordes
* -Have fun dealing with her while her discount price can put up more units


'''Shannon''' A/S (Naval & air specialist)
'''Shannon''' A/S (Naval & air specialist)


* +Start
* +Start +60 firepower on air & naval
* +Zone
* +Zone +50 defense
* +COP
* +COP make temporary airport & harbour act as airport & harbour with -20% discount
* +SCOP
* +SCOP +160 firepower & +90 defense on air & naval units
* -She is worse on ground vehicle -40 firepower
* -Moderated power meter
* -Massive wave of aircrafts & ships will crush you in no time!


'''Kana''' S/SS (Ground vehicle specialist)
'''Kana''' S/SS (Ground vehicle specialist)


* +Start
* +Start +60 firepower on ground vehicles
* +Zone
* +Zone +40 defense
* +COP
* +COP +3 movement & +40 firepower applies on ground vehicles
* +SCOP
* +SCOP +6 movement & +120 firepower applies on ground vehicles
* -She is bad commanding naval & air units -40 firepower
* -Moderated power meter
* -Both powers make her ground vehicles goes faster & can catch any unwanted units in it direct range attack


'''Scathach''' A/SSS+ (Balance specialist)
'''Scathach''' A/SSS+ (Balance specialist)


* +Start
* +Start +2HP regen start of her turn
* +Zone
* +Zone +3HP on her zone & +40 both firepower & defense
* +COP
* +COP can build units on cities with -30% discount
* +SCOP
* +SCOP +500 firepower & +100 defense
* -Longer power meter
* -Probably a enchanted version of Caulder
* -She going to scary you off the map with her SCOP
* -Combine her d2d & zone effect she gain +5HP per turn
* -Her units are semi unkillable due to her healing


'''Shiki''' S/SSS (Balance specialist)
'''Shiki''' S/SSS (Balance/power charge specialist)


* +Start
* +Start +8 both firepower & defense per power charge
* +Zone
* +Zone +16 both firepower & defense per power charge
* +COP
* +COP deal -3HP & heal +3HP global damage
* +SCOP
* +SCOP just wipe any units off the map (Thanos snap if your opponent units never existed) & +250 firepower
* -Longer power meter
* -She get power meter & get stronger as the game progress
* -SCOP is her only way to wipe anyone units off
* -She is just Robo Andy, but come with firepower & defense boost for her


'''Orie''' B/SSS++ (Hordes specialist)
'''Orie''' B/SSS++ (Hordes specialist)

Revision as of 04:13, 16 November 2023

Knightlord07's Original Characters created by Knightlord07

Featuring OCs & Under Night In_Birth characters (Non OCs)

Download link here

This Page is under WIP!

Rosters

Come with 44 co's from OCs to Under Night In-Birth Characters

OC Under Night In-Birth
Akira Orie
Camille Wagner
Borys Eltnum
Diego Linne
Bianca Hilda
Wilhelm Mika
KuWon Phonon
Kwan Yuruziha
Asa Nasase
Ami Vatista
Makoto Londrekia
Fen Hyde
Liang Seth
Elizabeth Carmine
Minako Akatsuki
Camu Byakuya
Shannon Chaos
Kana Gordeau
Vera Kuon
Scathach Tsurugi
Shiki Waldstein
Enkidu
Merkava

Info

This is my official OC mods since I never made any OC before but it's my very first OCs packs ever done

Strength, Tier & Weakness

Akira B/S (Support specialist) The daughter of Sion & Knightlord, Orange Star Medic Team

  • +Start with +30 luck, +20% lifesteal & freebie repairs, CO zone will heal in her zone +4HP
  • +COP + 20 luck
  • +SCOP +90 firepower & +130% lifesteal
  • -She does not have any weakness
  • -Long power meter
  • -Her units will be difficult to take out due to she can zone heal & lifesteal make her units semi unkillable
  • -SCOP can just steal any units life away

Carmille A/SS (Ground Assault specialist) Orange Star & Blue Moon ground vehicles specialist 3 star General

  • +Start with +60 firepower only her ground vehicles, +40 defense on her Co zone
  • +She has a good leadership so her zone is quite large
  • +COP +3 movement & +70 firepower applies on her ground vehicles
  • +SCOP +190 firepower applies on ground vehicles
  • -She favour toward ground vehicles
  • -Powers can really destroy most of your units
  • -Moderated power meter
  • -Probably a stronger version of Jess without the resupplies power
  • -A large Co zone can make her units hard to kill

Borys A/S (Terrain Defensives specialist) Olaf's Tactical Commanding Officer

  • +Start with +2 terrain stars
  • +Zone +20 firepower & +40 defense
  • +COP +3 defense stars & +90 counter
  • +SCOP +6 defense stars & +180 counter
  • -The more terrain stars he has make his units unkillable
  • -Make any props or HQ into a fortress
  • -Moderated power meter

Diego S/SSS (Indirect & Infantries specialist) Senior Officer under Grit's commands

  • +Start +2 indirect range, +40 indirect firepower & +20 infantries firepower, -40 direct firepower
  • +Zone +25 defense
  • +COP +4 indirect range & +60 both indirect & infantries firepower
  • +SCOP +9 indirect range & +90 both indirect & infantries firepower
  • -He is just Grit but with infantries bonus on him
  • -Powers can really snipe you couple tiles aways
  • -The most scary units you must watch out for which is naval & ground indirect units

Bianca A/SSS++ (Transport & Stealth specialist) One of Green Earth's spec ops commander

  • +Start +2 movement applies on transports & make all infantries cloak in forest tiles
  • +Zone +30 both firepower & defense
  • +COP spawn in commando squads on neutral & opponent props & +80 firepower applies on infantries
  • +SCOP instant cap & +170 firepower applies on infantries
  • -COP make her very broken if you not prepare for that squadrons of commandos dropping in
  • -Long power meter

Wilhelm A/SS+ (Air Specialist) One of Green Earth's wealthy miner

  • +Start +60 firepower applies on air units, all air units won't spend extra fuel during his turn (daily fuel cost) & +80% worth of income if he own any mines
  • +Zone +30 defense on air units
  • +COP +80 firepower & +40 defense on air units only
  • +SCOP +120 firepower & +80 defense on air units only
  • -He prefer stay on the air
  • -Only gain extra income for mines only

Ami S/SSS+ (Land Specialist) She is one of Yellow Comet's finest land force commander

  • +Start +70 firepower on ground & infantries units
  • +Zone +30 defense on ground & infantries units
  • +COP +80 firepower on ground & infantries units
  • +SCOP +160 firepower on ground & infantries units
  • -Long power meter
  • -Ground & infantries are her only strongest in her favour
  • -Powers can tear any units

Asa A/SS+ (Naval & Air Specialist) She is one of Yellow Comet's bests naval & air commander

  • +Start +40 firepower applies on naval & air units
  • +Zone +30 defense
  • +COP spawn random air units on temporary airport
  • +SCOP +90 firepower applies on naval & air
  • -A mix version of Drake & Eagle that doesn't hate each others weakness
  • -Need an APC to build temporary airport in order to call in air squadrons
  • -Moderated power meter
  • -She prefer on air nor sea

Elizabeth S/SS+ (Direct specialist) She is Ms Miyako's #1 fan of martial arts

  • +Start +60 firepower & +40 defense applies on direct units
  • +Zone +20 luck
  • +COP +60 firepower applies on direct units & +150 counter
  • +SCOP +120 firepower applies on direct units & +300 counter
  • -Direct units will make her units do some really pack of punches
  • -Somewhat moderated power meter

Minako C/A (FOW specialist)

  • +Start +2 vision range & unaffected by rain weather
  • +Zone +20 firepower
  • +COP +3 vision range & +30 luck
  • +SCOP +4 vision range, able to see hidden terrains, +90 firepower & make terrain treated as road or props (1)
  • -She get weak when snow weather hit in -20 both firepower & defense
  • -She is useful on FOW scenarios or in battles
  • -SCOP can really see that far & spot any units on hidden terrains in her sight

Fen B/SS (Wealth specialist)

  • +Start +80 income with +20 bonus income
  • +Zone +30 defense
  • +COP receive +200% of your current funds
  • +SCOP turn your current funds you have into firepower
  • -SCOP can be useless if you not prepare that power
  • -COP can grab more funds
  • -D2d -15 firepower
  • -Moderated power meter

Liang A/SSS (Offensive specialist)

  • +Start +40 both firepower & defense
  • +Zone +20 luck
  • +COP +70 firepower & +200 counter
  • +SCOP +90 firepower & +5 movement
  • -SCOP set his defense back to default
  • -His d2d spend 15% more funds to build units
  • -Moderated power meter

Makoto SS/SSS (Balance/Combine forces specialist)

  • +Start +40 firepower for 4 units type
  • +Zone +30 defense for 4 units type
  • +COP +50 firepower & +40 defense for 4 units type
  • +SCOP +160 firepower & +60 defense for 4 units type
  • -Moderated power meter
  • -Difficult to take her units head on
  • -What if she has all the units power combine in 1 go?
  • -Probably a combine version of Asa & Ami abilities

Kwan A/SSS (Air specialist)

  • +Start +80 firepower applies on aircrafts
  • +Zone +50 defense on air units
  • +COP -60 firepower applies on opponent air units when attacking
  • +SCOP Call in air squadron to pop on cities & +180 firepower on air
  • -Her d2d waste extra 1 fuel per turn (daily fuel) so her aircrafts will crash if there are no nearby airports, cruiser or carriers to refuel any of her burnout aircrafts
  • -SCOP call in more waves of aircrafts or any maps without an airport will make your opponent scary in fear lots!

KuWon A/S (Naval specialist)

  • +Start +40 firepower & less fuel consume (daily fuel) applies on naval units
  • +Zone +30 defense on naval
  • +COP -3HP global damage & +60 firepower on naval units
  • +SCOP +4 naval attack range & +120 firepower for naval units
  • -Probably a what if Eagle ability change from air to naval instead?
  • -Prefer on sea
  • -SCOP make his naval units ready to snipe
  • -Somewhat moderated power meter

Camu SS/SSS++ (AW1-3 Boss like specialist)

  • +Start +80 firepower
  • +Zone +70 defense
  • +SCOP deal -9HP with an meteor strike & +300 firepower
  • -Long power meter
  • -Doesn't have any COP
  • -Make his units melt faster -30 defense
  • -Meteor strike with larger radius make your units (or his units) with 1HP left
  • -Probably Sturm but more stronger
  • -Large CO zone range make his units won't suffer that -30 defense

Vera A/SS (Discount & Offensive specialist)

  • +Start +40 firepower & -10% units build price
  • +Zone +25 defense
  • +COP deployment cost -20%
  • +SCOP deployment cost -40% & units will act again once they been built
  • -Long power meter
  • -Discounted price make her afford some expansive units
  • -SCOP is her only card she play if she want to unleash her hordes
  • -Have fun dealing with her while her discount price can put up more units

Shannon A/S (Naval & air specialist)

  • +Start +60 firepower on air & naval
  • +Zone +50 defense
  • +COP make temporary airport & harbour act as airport & harbour with -20% discount
  • +SCOP +160 firepower & +90 defense on air & naval units
  • -She is worse on ground vehicle -40 firepower
  • -Moderated power meter
  • -Massive wave of aircrafts & ships will crush you in no time!

Kana S/SS (Ground vehicle specialist)

  • +Start +60 firepower on ground vehicles
  • +Zone +40 defense
  • +COP +3 movement & +40 firepower applies on ground vehicles
  • +SCOP +6 movement & +120 firepower applies on ground vehicles
  • -She is bad commanding naval & air units -40 firepower
  • -Moderated power meter
  • -Both powers make her ground vehicles goes faster & can catch any unwanted units in it direct range attack

Scathach A/SSS+ (Balance specialist)

  • +Start +2HP regen start of her turn
  • +Zone +3HP on her zone & +40 both firepower & defense
  • +COP can build units on cities with -30% discount
  • +SCOP +500 firepower & +100 defense
  • -Longer power meter
  • -Probably a enchanted version of Caulder
  • -She going to scary you off the map with her SCOP
  • -Combine her d2d & zone effect she gain +5HP per turn
  • -Her units are semi unkillable due to her healing

Shiki S/SSS (Balance/power charge specialist)

  • +Start +8 both firepower & defense per power charge
  • +Zone +16 both firepower & defense per power charge
  • +COP deal -3HP & heal +3HP global damage
  • +SCOP just wipe any units off the map (Thanos snap if your opponent units never existed) & +250 firepower
  • -Longer power meter
  • -She get power meter & get stronger as the game progress
  • -SCOP is her only way to wipe anyone units off
  • -She is just Robo Andy, but come with firepower & defense boost for her

Orie B/SSS++ (Hordes specialist)

  • +Her d2d +7 firepower per units she field
  • +Co zone grant her +20 defense
  • +COP increase her d2d +9
  • +SCOP increase her d2d +15
  • +Her ability will give her more firepower when she field more units
  • -Keep destroy her units so her firepower will lower per units lost
  • -Combine her ability with Sensei, Yukio, Xander, Hammer or any co's allow to build units/call in as reinforcements will make her ability busted
  • -She probably buy more cheap units such as infantry make her firepower rise up bit
  • -Moderated power meter
  • -She really want a hordes of units in the field like ants!

Eltnum A/SS (Balance/support specialist)

  • +Start with +30 firepower
  • +Zone +20 defense
  • +COP spawn some random unique units on cities
  • +SCOP deal -7HP global damage
  • -Either her COP call in some random reinforcements or her SCOP just eat tons of global damage for your meal

Wagner A/S (Offensive specialist)

  • +Start with +40 firepower global
  • +Zone +20 defense
  • +COP +70 firepower global
  • +SCOP +170 firepower global
  • -Somewhat long power meter
  • -Her powers can destroy you that easy

Londrekia B/A (Balance/defensive specialist)

  • +Start with +30 defense & +10 firepower global, unaffected by snow weather
  • +Zone +20 luck
  • +COP +20 firepower & +50 defense global
  • +SCOP deal -5HP global damage & set to snow for 2 turns
  • -Moderated power meter
  • -SCOP can change the tide to his favour

Hyde A/S (Balance/offensive specialist)

  • +Start with +25 firepower
  • +Zone +20 defense
  • +COP +80 firepower
  • +SCOP +200 firepower
  • -Powers are his only way to scary you off
  • -Moderated power meter
  • -Not really a threat to take him on

Akatsuki S (Balance specialist)

  • +Start with +35 firepower global
  • +Zone +25 defense
  • +COP +60 firepower global
  • +SCOP +90 defense global
  • -SCOP can just tank a bit before any units can scratch him
  • -Somewhat long power meter

Byakuya A/S (Debuff/terrain mover specialist)

  • +Start with all terrain treated as road/props (1)
  • +Zone +40 luck
  • +COP opponent have to spent extra movement cost to get through any terrains
  • +SCOP +90 firepower
  • -Somewhat long power meter
  • -COP can just ruin your movement cost life
  • -Make his units pass any terrains

Carmine A/SS (Vampire specialist)

  • +Start with 40% lifesteal
  • +Zone +20 firepower
  • +COP deal -4HP global damage & heal +4HP, 60% lifesteal
  • +SCOP +150 firepower & 120% lifesteal
  • -It will hard to kill his units if his units start sucking up opponent unit dry
  • -Moderated power meter

Chaos A/S (Terrain specialist)

  • +Start with +3 terrain stars global
  • +Zone +30 defense
  • +COP +3 movement global
  • +SCOP +80 firepower global
  • -Moderated power meter

Gordeau B/A (Wealth specialist)

  • +Start with +50 income on every props his own
  • +Zone +40 defense
  • +COP Plunder 70% worth of funds when attacking
  • +SCOP +5 firepower every 500 funds on his bank
  • -SCOP somewhat scary but can he has the funds for it?
  • -Somewhat decent power meter

Hilda A/S (Balance specialist)

  • +Start with +40 firepower
  • +Zone +30 defense
  • +COP +60 firepower
  • +SCOP deal -6HP global damage
  • -Do not provoke her if she reach her SCOP

Kuon SS/SSS+ (Offensive specialist)

  • +Start with +80 firepower global
  • +Zone +40 defense
  • +COP +120 firepower
  • +SCOP +240 firepower
  • -Do not mess with him when his turn roll in
  • -SCOP can rekt anyone or get shredded by his swords
  • -Longer power meter

Linne S/SS (Balance/offensive specialist)

  • +Start with +60 firepower global
  • +Zone +20 defense
  • +COP heal +4HP
  • +SCOP get a first strike during counter, +5 movement global & +400 counter attack
  • -SCOP can be spray some indirect fires
  • -SCOP just back hand slap across the face
  • -Short CO Zone
  • -Moderatedish power meter

Mika A/S (Direct specialist)

  • +Start with +45 firepower on direct units
  • +Zone +20 defense
  • +COP +60 firepower applies on direct units
  • +SCOP +190 firepower applies on direct units
  • -Moderated power meter
  • -I hope you like making your units into pancakes

Phonon B/A (Grimm like specialist)

  • +Start with +60 firepower
  • +Zone +10 luck
  • +COP debuff opponents firepower -30 & +1 range global
  • +SCOP +70 firepower
  • -Her d2d give her units -20 defense make them Grimm mode
  • -Her units can melt away easy
  • -Moderated power meter

Nasase B/S (Aria like specialist)

  • +Start with +2 movement global
  • +Zone +15 defense
  • +COP opponent have to waste 7x of the fuel when moving
  • +SCOP deal -5HP only target cheap & air units & increase movement cost on opponent +2
  • -She is just Aria but with extra hype
  • -COP can ruin your day make aircraft & naval waste more fuel than land units
  • -Moderated power meter

Seth S/SS (Luck specialist)

  • +Start with +60 luck
  • +Zone +15 defense
  • +COP +40 firepower
  • +SCOP +70 firepower & strike twice
  • -Moderated power meter
  • -Short CO zone
  • -With high luck there is a chance to OHKO
  • -SCOP will drive you out if he means business

Tsurugi A/SS (Defensive specialist)

  • +Start with +40 defense
  • +Zone +20 firepower
  • +COP +70 defense
  • +SCOP +140 defense
  • -You might going to punch some lots of holes on his defenses due to his defense is really high when he pop his powers
  • -He can just sit on any chokepoints when his powers are on

Vatista A/S (Offensive specialist)

  • +Start with +40 firepower
  • + +25 defense on her zone
  • +COP +50 firepower
  • +SCOP Deal -7HP global damage
  • -Her SCOP is her only power that will scary you off
  • -Moderated power meter

Waldstein SS/SSS+ (Offensive specialist)

  • +Start with whooping +90 firepower
  • +CO zone +20 defense
  • +COP +70 firepower
  • +SCOP Instant kill any units from that boulder throw & will wipe it clean from the map
  • -SCOP his only ace card to wipe out any expansive units or massive blob of units
  • -Can just smash any co's

Yuzuriha A/SS (Balance/offensive specialist)

  • +Start with +25 both firepower & defense
  • +Co zone +20 luck
  • +COP +80 firepower
  • +SCOP get a first strike during counter & +300 counter attack
  • -SCOP can be easy just season her units some indirect powders
  • -Moderated power meter

Merkava A/S (Balance specialist)

  • +Start with +25 both firepower & defense, co zone +10 both
  • +COP +70 firepower
  • +SCOP 180 firepower
  • -Long power meter
  • -Powers are his ace cards

Enkidu A/SSS+ (Direct specialist)

  • + His firepower applies on his direct units only
  • + +50 defense on his co zone
  • +COP +80 firepower applies on direct units
  • +SCOP +160 firepower applies on direct units
  • -He doesn't have any indirect weakness
  • -He probably going to smash you real good
  • -Long power meter

Bugs

Orie has a bug when you are in CO style & click on show CO info it will crash the game (Need to check that problem in the meantime)