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'''Langrisser/Advancegrisser Vol3''' (mods/Langrisser Vol3)is a mod bring Langrisser NPC & Mobile Characters into COW, featuring 18 playable co's from Langrisser 2-5 & Mobile.
'''Langrisser/Advancegrisser Vol3''' (mods/Langrisser Vol3)is a mod that brings Langrisser NPC & Mobile Characters into COW, featuring 18 playable co's from Langrisser 2-5 & Mobile.


Release in 8th of October
Release on the 8th of October


Langrisser Vol 3 Created by Knightlord07
Langrisser Vol 3 Created by Knightlord07
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==Info==
==Info==
This is my final batch of Langrisser characters I ever do but some improvement will be work on the future & try to bring closer to Mobile like experiences.
This is the final batch of Langrisser characters I ever do but some improvements will be work in the future & try to bring closer to Mobile experiences.


==Tier List==
==Tier List==
*S or higher broken
*S or higher broken
*A good need some balance
*A good need one some balance
*B Perfectly balances as always!
*B Perfectly balances as always!
*C Weak need to buff
*C Weak need to buff
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==Rosters==
==Rosters==
The factions based on Langrisser Original name & Mobile
The faction is based on Langrisser's Original name & Mobile
{| class="wikitable"
{| class="wikitable"
|+List of COs & factions
|+List of COs & factions
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== Changelog ==
== Changelog ==


* Fix Wiler's code he doesn't get firepower reduce on his naval units anymore
* Fix Wiler's code he doesn't get firepower reduced on his naval units anymore
* Fix Angelica code her defense should be 40 instead of 45
* Fix Angelica's code her defense should be 40 instead of 45
* Change CO zone into Command Zone feel like playing actual Langrisser game itself
* Change CO zone into Command Zone feels like playing the actual Langrisser game itself


==Legion Of Glory COs(OS)==
==Legion Of Glory COs(OS)==
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Angelica A/S (Offensive/Support)
Angelica A/S (Offensive/Support)


* +D2d +45 Firepower, while Co zone boosted defense +40 (there is a minor error I made it suppose to be 40 defense but instead it 45)
* +D2d +45 Firepower, while Co zone boosted defense +40 (there is a minor error I made it supposed to be 40 defense but instead it 45)
* +COP heal +5HP & boosted firepower +40
* +COP heal +5HP & boosted firepower +40
* +SCOP boosted 3 stats, firepower, defense & luck +50
* +SCOP boosted 3 stats, firepower, defense & luck +50
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* +She can grab early expansive units
* +She can grab early expansive units
* +COP boosted both firepower & defense +40
* +COP boosted both firepower & defense +40
* +SCOP full heal, buff units stats +80 & gain 350% when attacking she receive more funds
* +SCOP full heal, buff units stats +80 & gain 350% when attacking she receives more funds
* +Wombo Combo with Mariel or Kertesz SCOP make her units into godly mode
* +Wombo Combo with Mariel or Kertesz SCOP make her units into a godly mode
* +Can get around with expansive units cost such as kanbei or digos
* +Can get around with expansive units cost such as Kanbei or Digos
* +She probably laughing at Sasha due to her income she gain
* +She probably laughing at Sasha due to the income she gain
* -You are getting a feeling she more like playing on high funds on her side
* -You are getting a feeling she likes playing on high funds on her side
* -An early game megatank or any other expansive units will make your life bad
* -An early game megatanks or any other expansive units will make your life bad
* -Combine with McClaine, Hammer, Hachi or any co's got ability to build units from city nor temporary air/port make her ability broken
* -Combine with McClaine, Hammer, Hachi or any co's got the ability to build units from the city or temporary airport/harbour make her ability broken


Yulia A/S (Offensive)
Yulia A/S (Offensive)
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* +SCOP +1 range & +150 firepower
* +SCOP +1 range & +150 firepower
* -CO range is short
* -CO range is short
* -SCOP can ruin your day from that extra range attack
* -SCOP can ruin your day from that extra-range attack


==Imperial Empire COs(BM)==
==Imperial Empire COs(BM)==
Anna B (Support)
Anna B (Support)


* +Her D2D gain +4HP when repair & she gain repair return fee -20%
* +Her D2D gain +4HP when repaired & she gains a repair return fee -20%
* +CO effect boost +20 defense
* +CO effect boost +20 defense
* +CO zone is large
* +CO zone is a large
* +COP boost her defense +30
* +COP boost her defense +30
* +SCOP call in unique commando units spawn on owned cities
* +SCOP call in unique commando units spawn on owned cities
* -SCOP can make your day worst
* -SCOP can make your day the worst


Bernhardt SS/SSS+ (Offensive)
Bernhardt SS/SSS+ (Offensive)


* +His D2D gain +70 firepower & +40 defense, while his Co effect add +50 make his units scary to face him
* +His D2D gain +70 firepower & +40 defense, while his Co effect adds +50 making his units scary to face him
* +CO zone is large
* +CO zone is a large
* +COP boost his D2D up +60 & +150 during counter
* +COP boost his D2D up +60 & +150 during counter
* +SCOP boost his D2D up +90 & +300 during counter
* +SCOP boost his D2D up +90 & +300 during counter
* -His abilities are the most scary stats you ever face
* -His abilities are the scariest stats you ever face
* -His Co zone can be a problem
* -His Co zone can be a problem
* -His powers is way better than Kanbei's powers
* -His powers are way better than Kanbei's powers


Laird A/SS (Old) S/SS (Patch) (Direct Offensive)
Laird A/SS (Old) S/SS (Patch) (Direct Offensive)


* +His D2d only effected his direct units +50, while his CO effect boost his defense +40
* +His D2d only affected his direct units +50, while his CO effect boosted his defense +40
* +COP boost his direct units +60 +1 movement
* +COP boost his direct units +60 +1 movement
* +SCOP boost his direct units +80 +2 movement
* +SCOP boost his direct units +80 +2 movement
* -Direct units can be favour to him if he field much direct units
* -Direct units can be a favour to him if he fields many direct units
* -Powers can be scary to face him during his turn
* -Powers can be scary to face him during his turn


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* +COP boost firepower +50
* +COP boost firepower +50
* +SCOP boost firepower +100
* +SCOP boost firepower +100
* -Power meter is long
* -The power meter is long
* -His SCOP is an ace card to them
* -His SCOP is an ace card to them


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* Her D2D +45 firepower & +55 defense
* Her D2D +45 firepower & +55 defense
* +Her CO effect +40 luck
* +Her CO effect +40 luck
* +COP allow her units lifesteal 30% when attacking
* +COP allow her units to life steal 30% when attacking
* +SCOP buff her units greatly
* +SCOP buff her units greatly
* -SCOP is an game change for her
* -SCOP is a game change for her


Admiral Wiler A/S (Naval/Indirect support)
Admiral Wiler A/S (Naval/Indirect support)
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* +COP increase indirect units range +5
* +COP increase indirect units range +5
* +SCOP boost naval firepower +90 & indirect units +70
* +SCOP boost naval firepower +90 & indirect units +70
* -His D2d does not favour him well with direct units
* -His D2D does not favour him well with direct units
* -Expect him as naval Grit
* -Expect him to be naval Grit


Virash A (Support/Balance)
Virash A (Support/Balance)
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* +D2d +3HP for repairs & +35 both firepower & defense
* +D2d +3HP for repairs & +35 both firepower & defense
* +CO effect +40 defense
* +CO effect +40 defense
* +COP allow him call in unique units reinforcements on cities
* +COP allow him to call in unique units reinforcements in cities
* +SCOP +80 firepower
* +SCOP +80 firepower
* -His repair can waste more funds so he can't afford any units to build
* -His repair can waste more funds so he can't afford any units to build
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* +COP +50 firepower
* +COP +50 firepower
* +SCOP +90 firepower
* +SCOP +90 firepower
* -His Power are his cards which one he use first
* -His Power is his cards which one he uses first
* -Co zone range can be a problem
* -Zone range can be a problem


==Mystical Realm COs(DM)==
==Mystical Realm COs(DM)==
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* +SCOP buff his 3 stats +70 (firepower, defense & luck)
* +SCOP buff his 3 stats +70 (firepower, defense & luck)
* -SCOP can turn the tide for him
* -SCOP can turn the tide for him
* -COP can be scary if you didn't provoke him that much
* -COP can be scary if you don't provoke him that much


Kruger S/SS (Balance/Debuffer)
Kruger S/SS (Balance/Debuffer)
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* +His D2D grant him +60 firepower & +40 defense
* +His D2D grant him +60 firepower & +40 defense
* +Co effect +20 defense
* +Co effect +20 defense
* +COP change the opponent repair cost to 500% more
* +COP changed the opponent repair cost to 500% more
* +SCOP debuff opponents unit -40% 3 stats (firepower, defense & luck)
* +SCOP debuff opponents unit -40% 3 stats (firepower, defense & luck)
* -His COP can force the players waste their funds so they can't afford any units to build
* -His COP can force the players to waste their funds so they can't afford any units to build
* -His SCOP can turn the tide for him
* -His SCOP can turn the tide for him


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* +COP +25 luck
* +COP +25 luck
* +SCOP +35 luck, +1 firing range all units & +30 firepower
* +SCOP +35 luck, +1 firing range all units & +30 firepower
* -If he was lucky enough he can wipe out any units if he got the high luck rolls
* -If he was lucky enough could wipe out any units if he got the high luck rolls
* -SCOP can be game changer for him
* -SCOP can be a game changer for him


Shilinka S/SS (Offensive/Debuffer)
Shilinka S/SS (Offensive/Debuffer)


* +Her D2d +50 firepower
* +Her D2d +50 firepower
* +Her Co effect grant her +20 defense
* +Her Co effect grants her +20 defense
* +COP debuff opponents units defense -20%
* +COP debuff opponent's unit's defense -20%
* +SCOP allow her units lifesteal 30%, debuff opponent defense -40% & +70 firepower
* +SCOP allow her units lifesteal 30%, debuff opponent defense -40% & +70 firepower
* -Careful try not to provoke her too much otherwise she use her SCOP
* -Careful try not to provoke her too much otherwise she use her SCOP
[[Category:Mods]]
[[Category:Mods]]

Revision as of 05:14, 24 November 2023

Langrisser/Advancegrisser Vol3 (mods/Langrisser Vol3)is a mod that brings Langrisser NPC & Mobile Characters into COW, featuring 18 playable co's from Langrisser 2-5 & Mobile.

Release on the 8th of October

Langrisser Vol 3 Created by Knightlord07

Download link here

Patch link here

Compatible mods: N/A

Incompatible mods: N/A

Required mods: N/A

Tags: Knightlord's mods

Info

This is the final batch of Langrisser characters I ever do but some improvements will be work in the future & try to bring closer to Mobile experiences.

Tier List

  • S or higher broken
  • A good need one some balance
  • B Perfectly balances as always!
  • C Weak need to buff
  • D Very weak need really good buff!
  • +Pros
  • -Cons

Rosters

The faction is based on Langrisser's Original name & Mobile

List of COs & factions
Legion of Glory

(LG/OS)

Imperial Empire

(IE/BM)

Origin of Light

(OL/GE)

Army Of Darkness

(AOD/BH)

Yeless Legend

(YL/AC & BD)

Mystical Realm

(DM)

Alustriel Anna Gerold & Layla (G&L) Feraquea Knight of Mystery (Emily) Gizarof
Angelica Bernhardt Virash Kruger
Sissi White Laird Admiral Wiler Omega
Yulia (Langrisser) Rozenciel Lainforce Shilinka

* Locked by default.

Changelog

  • Fix Wiler's code he doesn't get firepower reduced on his naval units anymore
  • Fix Angelica's code her defense should be 40 instead of 45
  • Change CO zone into Command Zone feels like playing the actual Langrisser game itself

Legion Of Glory COs(OS)

Alustriel B/A (Terrain bypass)

  • +Units can pass any terrains
  • +CO zone boosted defense +20
  • +COP boosted Luck +20
  • +SCOP boosted Firepower +80
  • -Long Power Meter

Angelica A/S (Offensive/Support)

  • +D2d +45 Firepower, while Co zone boosted defense +40 (there is a minor error I made it supposed to be 40 defense but instead it 45)
  • +COP heal +5HP & boosted firepower +40
  • +SCOP boosted 3 stats, firepower, defense & luck +50
  • -Short Co zone range

Sissi White SS/SSS+ (Money Maker)

  • +Her D2d grant her 250% more income
  • +CO zone +20 defense
  • +She can grab early expansive units
  • +COP boosted both firepower & defense +40
  • +SCOP full heal, buff units stats +80 & gain 350% when attacking she receives more funds
  • +Wombo Combo with Mariel or Kertesz SCOP make her units into a godly mode
  • +Can get around with expansive units cost such as Kanbei or Digos
  • +She probably laughing at Sasha due to the income she gain
  • -You are getting a feeling she likes playing on high funds on her side
  • -An early game megatanks or any other expansive units will make your life bad
  • -Combine with McClaine, Hammer, Hachi or any co's got the ability to build units from the city or temporary airport/harbour make her ability broken

Yulia A/S (Offensive)

  • +Her D2d will make her units regen HP +2 per turn
  • +Co effect both firepower & defense +30
  • +COP +80 firepower
  • +SCOP +1 range & +150 firepower
  • -CO range is short
  • -SCOP can ruin your day from that extra-range attack

Imperial Empire COs(BM)

Anna B (Support)

  • +Her D2D gain +4HP when repaired & she gains a repair return fee -20%
  • +CO effect boost +20 defense
  • +CO zone is a large
  • +COP boost her defense +30
  • +SCOP call in unique commando units spawn on owned cities
  • -SCOP can make your day the worst

Bernhardt SS/SSS+ (Offensive)

  • +His D2D gain +70 firepower & +40 defense, while his Co effect adds +50 making his units scary to face him
  • +CO zone is a large
  • +COP boost his D2D up +60 & +150 during counter
  • +SCOP boost his D2D up +90 & +300 during counter
  • -His abilities are the scariest stats you ever face
  • -His Co zone can be a problem
  • -His powers are way better than Kanbei's powers

Laird A/SS (Old) S/SS (Patch) (Direct Offensive)

  • +His D2d only affected his direct units +50, while his CO effect boosted his defense +40
  • +COP boost his direct units +60 +1 movement
  • +SCOP boost his direct units +80 +2 movement
  • -Direct units can be a favour to him if he fields many direct units
  • -Powers can be scary to face him during his turn

Rozenciel A/SS (Defensive)

  • +Her D2d +20 firepower & +60 defense, while her Co effect +30 defense
  • +Co zone large
  • +COP Boost +40 both firepower & defense
  • +SCOP +7HP heal & buff units
  • -Her units will bite back due to her defense
  • -SCOP can be her ace card

Origin of Light COs(GE)

Gerold & Layla B/A (Balance/Offensive)

  • +His D2d both firepower & defense +40
  • +CO effect boost +20 defense
  • +COP boost firepower +50
  • +SCOP boost firepower +100
  • -The power meter is long
  • -His SCOP is an ace card to them

Army of Darkness COs(BH)

Feraquea A (Balance)

  • +Her D2D +40 firepower & +20 defense
  • +Her CO effect +20 defense
  • +COP boost +30 firepower & +40 defense
  • +SCOP boost +50 firepower
  • -Her powers can turn the tide

Yeless Legend COs(AC & BD)

Knight of Mystery A/S (Balance) Sidenote she is also known as Emily

  • Her D2D +45 firepower & +55 defense
  • +Her CO effect +40 luck
  • +COP allow her units to life steal 30% when attacking
  • +SCOP buff her units greatly
  • -SCOP is a game change for her

Admiral Wiler A/S (Naval/Indirect support)

  • +His D2D favour naval & indirect +40 firepower
  • +His Co effect +60 defense
  • +His CO zone range is large
  • +COP increase indirect units range +5
  • +SCOP boost naval firepower +90 & indirect units +70
  • -His D2D does not favour him well with direct units
  • -Expect him to be naval Grit

Virash A (Support/Balance)

  • +D2d +3HP for repairs & +35 both firepower & defense
  • +CO effect +40 defense
  • +COP allow him to call in unique units reinforcements in cities
  • +SCOP +80 firepower
  • -His repair can waste more funds so he can't afford any units to build
  • -COP can call in reinforcements

Lainforce A/S (Balance/Offensive)

  • +His D2D +30 both firepower & defense
  • +Co effect +40 defense
  • +Large Co zone range
  • +COP +50 firepower
  • +SCOP +90 firepower
  • -His Power is his cards which one he uses first
  • -Zone range can be a problem

Mystical Realm COs(DM)

Gizarof A/SS (Balance)

  • +His D2D grant him +45 both firepower & defense
  • +CO effect +25 defense
  • +COP can deal -4HP global damage
  • +SCOP buff his 3 stats +70 (firepower, defense & luck)
  • -SCOP can turn the tide for him
  • -COP can be scary if you don't provoke him that much

Kruger S/SS (Balance/Debuffer)

  • +His D2D grant him +60 firepower & +40 defense
  • +Co effect +20 defense
  • +COP changed the opponent repair cost to 500% more
  • +SCOP debuff opponents unit -40% 3 stats (firepower, defense & luck)
  • -His COP can force the players to waste their funds so they can't afford any units to build
  • -His SCOP can turn the tide for him

Omega S/SSS (Old) SS/SSS (Patch) (Lucky)

  • +His D2D make his units hit harder if it got the lucky shot +50 luck
  • +Co effect +30 defense
  • +COP +25 luck
  • +SCOP +35 luck, +1 firing range all units & +30 firepower
  • -If he was lucky enough could wipe out any units if he got the high luck rolls
  • -SCOP can be a game changer for him

Shilinka S/SS (Offensive/Debuffer)

  • +Her D2d +50 firepower
  • +Her Co effect grants her +20 defense
  • +COP debuff opponent's unit's defense -20%
  • +SCOP allow her units lifesteal 30%, debuff opponent defense -40% & +70 firepower
  • -Careful try not to provoke her too much otherwise she use her SCOP