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Increases the Offense of Air Units by 30% during the CO Power.
Increases the Offense of Air Units by 30% during the CO Power.


==Modifying stats or properties of specific Units==
==Modifying stats or properties of specific Units==
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|'''FIGHTER'''||WEAPON_AIR_TO_AIR_MISSILE||N/A
|'''FIGHTER'''||WEAPON_AIR_TO_AIR_MISSILE||N/A
|-
|-
|'''WATERPLANE'''<ref>Same Unit as that from Days of Ruin/Dark Conflict</ref>||N/A
|'''WATERPLANE'''<ref>Same Unit as that from Days of Ruin/Dark Conflict</ref>||WEAPON_WATERPLANE_MISSILE||N/A
|-
|-
|'''ZCOUNIT_KIROV'''<ref>CO Unit of Tasha, Eagle, Waylon</ref>||N/A
|'''ZCOUNIT_KIROV'''<ref>CO Unit of Tasha, Eagle, Waylon</ref>||WEAPON_BOMB||N/A
|-
|-
|'''BLACK_BOMB'''||N/A
|'''BLACK_BOMB'''||N/A||N/A
|-
|-
|}
|}
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[[Category:Units]]
[[Category:Units]]
[[Category:UnitIDs]]
[[Category:UnitIDs]]
[[Category:Modding tutorials]]

Latest revision as of 02:49, 30 September 2026

Air Units' stats and properties can be modified as a whole, by using the GameEnums.UnitType_Air variable.For instance:

CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
    defender, defPosX, defPosY, isDefender, action,luckmode, map) {

    if (co.getIsCO0() === true) {
            switch (co.getPowerMode()) {

            case GameEnums.PowerMode_Power:
                if (attacker.getUnitType() === GameEnums.UnitType_Air) {
                    return 30;
                }
            break; 
       //rest of the code goes here
       }

    }

}


Increases the Offense of Air Units by 30% during the CO Power.

Modifying stats or properties of specific Units

Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.

Possible values are, along with their weapon names:

Air units and their weapon strings
Air Units Primary Weapon String Secondary Weapon String
K_HELI[1] WEAPON_AIR_TO_GROUND_MISSILE WEAPON_K_HELI_MG
T_HELI[2] N/A N/A
DUSTER[3] WEAPON_AIRPLANE_MG N/A
BOMBER WEAPON_BOMB N/A
STEALTHBOMBER WEAPON_STEALTHROCKET N/A
TRANSPORTPLANE N/A N/A
FIGHTER WEAPON_AIR_TO_AIR_MISSILE N/A
WATERPLANE[4] WEAPON_WATERPLANE_MISSILE N/A
ZCOUNIT_KIROV[5] WEAPON_BOMB N/A
BLACK_BOMB N/A N/A


Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.

Notes

  1. ↑ Same Unit as Battlecopters
  2. ↑ Same Unit as Transport Copters
  3. ↑ Same Unit as that from Days of Ruin/Dark Conflict
  4. ↑ Same Unit as that from Days of Ruin/Dark Conflict
  5. ↑ CO Unit of Tasha, Eagle, Waylon