Knightlord07's Original Characters created by Knightlord07
Featuring OCs & Under Night In_Birth characters (Non OCs)
Latest up to date here
Patch here (Come with custom NPCs)
Rosters
Come with 44 co's from OCs to Under Night In-Birth Characters
| OC | Under Night In-Birth | 
|---|---|
| Akira | Orie | 
| Camille | Wagner | 
| Borys | Eltnum | 
| Diego | Linne | 
| Bianca | Hilda | 
| Wilhelm | Mika | 
| KuWon | Phonon | 
| Kwan | Yuruziha | 
| Asa | Nasase | 
| Ami | Vatista | 
| Makoto | Londrekia | 
| Fen | Hyde | 
| Liang | Seth | 
| Elizabeth | Carmine | 
| Minako | Akatsuki | 
| Camu | Byakuya | 
| Shannon | Chaos | 
| Kana | Gordeau | 
| Vera | Kuon | 
| Scathach | Tsurugi | 
| Shiki | Waldstein | 
| Enkidu | |
| Merkava | 
Info
This is my official OC mods since I never made any OC before but it's my very first OC pack ever done
Strength, Tier & Weakness
OCs
Akira
B/S (Support Specialist) The daughter of Sion & Knightlord, Orange Star Medic Team
- +Start with +30 luck, +20% lifesteal & freebie repairs, CO zone will heal in her zone +4HP
 - +COP + 20 luck
 - +SCOP +90 firepower & +130% lifesteal
 - -She does not have any weakness
 - -Long power meter
 - -Her units will be difficult to take out due to she can zone heal & lifesteal make her units semi unkillable
 - -SCOP can just steal any units life away
 
Carmille
A/SS (Ground Assault specialist) Orange Star & Blue Moon ground vehicles specialist 3 star General
- +Start with +60 firepower only her ground vehicles, +40 defense on her Co zone
 - +She has a good leadership so her zone is quite large
 - +COP +3 movement & +70 firepower applies on her ground vehicles
 - +SCOP +190 firepower applies on ground vehicles
 - -She favour toward ground vehicles
 - -Powers can really destroy most of your units
 - -Moderated power meter
 - -Probably a stronger version of Jess without the resupplies power
 - -A large Co zone can make her units hard to kill
 
Borys
A/S (Terrain Defensives specialist) Olaf's Tactical Commanding Officer
- +Start with +2 terrain stars
 - +Zone +20 firepower & +40 defense
 - +COP +3 defense stars & +90 counter
 - +SCOP +6 defense stars & +180 counter
 - -The more terrain stars he has make his units unkillable
 - -Make any props or HQ into a fortress
 - -Moderated power meter
 
Diego
S/SSS (Indirect & Infantries specialist) Senior Officer under Grit's commands
- +Start +2 indirect range, +40 indirect firepower & +20 infantries firepower, -40 direct firepower
 - +Zone +25 defense
 - +COP +4 indirect range & +60 both indirect & infantries firepower
 - +SCOP +9 indirect range & +90 both indirect & infantries firepower
 - -He is just Grit but with infantries bonus on him
 - -Powers can really snipe you couple tiles aways
 - -The most scary units you must watch out for which is naval & ground indirect units
 
Bianca
A/SSS++ (Transport & Stealth specialist) One of Green Earth's spec ops commander
- +Start +2 movement applies on transports & make all infantries cloak in forest tiles
 - +Zone +30 both firepower & defense
 - +COP spawn in commando squads on neutral & opponent props & +80 firepower applies on infantries
 - +SCOP instant cap & +170 firepower applies on infantries
 - -COP make her very broken if you not prepare for that squadrons of commandos dropping in
 - -Long power meter
 
Wilhelm
A/SS+ (Air Specialist) One of Green Earth's wealthy miner
- +Start +60 firepower applies on air units, all air units won't spend extra fuel during his turn (daily fuel cost) & +80% worth of income if he own any mines
 - +Zone +30 defense on air units
 - +COP +80 firepower & +40 defense on air units only
 - +SCOP +120 firepower & +80 defense on air units only
 - -He prefer stay on the air
 - -Only gain extra income for mines only
 
Ami
S/SSS+ (Land Specialist) She is one of Yellow Comet's finest land force commander
- +Start +70 firepower on ground & infantries units
 - +Zone +30 defense on ground & infantries units
 - +COP +80 firepower on ground & infantries units
 - +SCOP +160 firepower on ground & infantries units
 - -Long power meter
 - -Ground & infantries are her only strongest in her favour
 - -Powers can tear any units
 
Asa
A/SS+ (Naval & Air Specialist) She is one of Yellow Comet's bests naval & air commander
- +Start +40 firepower applies on naval & air units
 - +Zone +30 defense
 - +COP spawn random air units on temporary airport
 - +SCOP +90 firepower applies on naval & air
 - -A mix version of Drake & Eagle that doesn't hate each others weakness
 - -Need an APC to build temporary airport in order to call in air squadrons
 - -Moderated power meter
 - -She prefer on air nor sea
 
Elizabeth
S/SS+ (Direct specialist) She is Ms Miyako's #1 fan of martial arts
- +Start +60 firepower & +40 defense applies on direct units
 - +Zone +20 luck
 - +COP +60 firepower applies on direct units & +150 counter
 - +SCOP +120 firepower applies on direct units & +300 counter
 - -Direct units will make her units do some really pack of punches
 - -Somewhat moderated power meter
 
Minako
C/A (FOW specialist) Sonja's new Intel member
- +Start +2 vision range & unaffected by rain weather
 - +Zone +20 firepower
 - +COP +3 vision range & +30 luck
 - +SCOP +4 vision range, able to see hidden terrains, +90 firepower & make terrain treated as road or props (1)
 - -She get weak when snow weather hit in -20 both firepower & defense
 - -She is useful on FOW scenarios or in battles
 - -SCOP can really see that far & spot any units on hidden terrains in her sight
 
Fen
B/SS (Wealth specialist) Kanbei's finance officer & a wealthy merchant
- +Start +80 income with +20 bonus income
 - +Zone +30 defense
 - +COP receive +200% of your current funds
 - +SCOP turn your current funds you have into firepower
 - -SCOP can be useless if you not prepare that power
 - -COP can grab more funds
 - -D2d -15 firepower
 - -Moderated power meter
 
Liang
A/SSS (Offensive specialist) Kanbei's student know the way of bushido
- +Start +40 both firepower & defense
 - +Zone +20 luck
 - +COP +70 firepower & +200 counter
 - +SCOP +90 firepower & +5 movement
 - -SCOP set his defense back to default
 - -His d2d spend 15% more funds to build units
 - -Moderated power meter
 
Makoto
SS/SSS (Balance/Combine forces specialist) Asa's & Ami's older sister with combine army
- +Start +40 firepower for 4 units type
 - +Zone +30 defense for 4 units type
 - +COP +50 firepower & +40 defense for 4 units type
 - +SCOP +160 firepower & +60 defense for 4 units type
 - -Moderated power meter
 - -Difficult to take her units head on
 - -What if she has all the units power combine in 1 go?
 - -Probably a combine version of Asa & Ami abilities
 
Kwan
A/SSS (Air specialist) Amber's newly air commander
- +Start +80 firepower applies on aircrafts
 - +Zone +50 defense on air units
 - +COP -60 firepower applies on opponent air units when attacking
 - +SCOP Call in air squadron to pop on cities & +180 firepower on air
 - -Her d2d waste extra 1 fuel per turn (daily fuel) so her aircrafts will crash if there are no nearby airports, cruiser or carriers to refuel any of her burnout aircrafts
 - -SCOP call in more waves of aircrafts or any maps without an airport will make your opponent scary in fear lots!
 - -She prefer stay air until her aircrafts out of fuel
 
KuWon
A/S (Naval specialist) Amber's newly naval commander
- +Start +40 firepower & less fuel consume (daily fuel) applies on naval units
 - +Zone +30 defense on naval
 - +COP -3HP global damage & +60 firepower on naval units
 - +SCOP +4 naval attack range & +120 firepower for naval units
 - -Probably a what if Eagle ability change from air to naval instead?
 - -Prefer on sea
 - -SCOP make his naval units ready to snipe
 - -Somewhat moderated power meter
 
Camu
SS/SSS++ (AW1-3 Boss like specialist) Brotherhood's main leader that surpass Lord Sturm Powers
- +Start +80 firepower
 - +Zone +70 defense
 - +SCOP deal -9HP with an meteor strike & +300 firepower
 - -Long power meter
 - -Doesn't have any COP
 - -Make his units melt faster -30 defense
 - -Meteor strike with larger radius make your units (or his units) with 1HP left
 - -Probably Sturm but more stronger
 - -Large CO zone range make his units won't suffer that -30 defense
 
Vera
A/SS (Discount & Offensive specialist) Camu's right hand woman who is only accept offers from the black markets
- +Start +40 firepower & -10% units build price
 - +Zone +25 defense
 - +COP deployment cost -20%
 - +SCOP deployment cost -40% & units will act again once they been built
 - -Long power meter
 - -Discounted price make her afford some expansive units
 - -SCOP is her only card she play if she want to unleash her hordes
 - -Have fun dealing with her while her discount price can put up more units
 
Shannon
A/S (Naval & air specialist) Brotherhood's naval & air commander, as the forth commander
- +Start +60 firepower on air & naval
 - +Zone +50 defense
 - +COP make temporary airport & harbour act as airport & harbour with -20% discount
 - +SCOP +160 firepower & +90 defense on air & naval units
 - -She is worse on ground vehicle -40 firepower
 - -Moderated power meter
 - -Massive wave of aircrafts & ships will crush you in no time!
 
Kana
S/SS (Ground vehicle specialist) Brotherhood's ground vehicle commander, as the third commander
- +Start +60 firepower on ground vehicles
 - +Zone +40 defense
 - +COP +3 movement & +40 firepower applies on ground vehicles
 - +SCOP +6 movement & +120 firepower applies on ground vehicles
 - -She is bad commanding naval & air units -40 firepower
 - -Moderated power meter
 - -Both powers make her ground vehicles goes faster & can catch any unwanted units in it direct range attack
 
Scathach
A/SSS+ (Balance specialist) Camu's third right hand woman who is specialist with wonder sciences
- +Start +2HP regen start of her turn
 - +Zone +3HP on her zone & +40 both firepower & defense
 - +COP can build units on cities with -30% discount
 - +SCOP +500 firepower & +100 defense
 - -Longer power meter
 - -Probably a enchanted version of Caulder
 - -She going to scary you off the map with her SCOP
 - -Combine her d2d & zone effect she gain +5HP per turn
 - -Her units are semi unkillable due to her healing
 
Shiki
S/SSS (Balance/power charge specialist) Brotherhood's special weapon expert, as the second commander
- +Start +8 both firepower & defense per power charge
 - +Zone +16 both firepower & defense per power charge
 - +COP deal -3HP & heal +3HP global damage
 - +SCOP just wipe any units off the map (Thanos snap if your opponent units never existed) & +250 firepower
 - -Longer power meter
 - -She get power meter & get stronger as the game progress
 - -SCOP is her only way to wipe anyone units off
 - -She is just Robo Andy, but come with firepower & defense boost for her
 
Under Night In-Birth
Orie
B/SSS++ (Hordes specialist)
- +Her d2d +7 firepower per units she field & debuff opponent firepower
 - +Co zone grant her +20 defense
 - +COP increase her d2d +9 & debuff opponent firepower
 - +SCOP increase her d2d +15 & debuff opponent firepower
 - +Her ability will give her more firepower when she field more units
 - -Keep destroy her units so her firepower will lower per units lost & reduce amount of damage can deal with her now
 - -Combine her ability with Sensei, Yukio, Xander, Hammer or any co's allow to build units/call in as reinforcements will make her ability busted
 - -She probably buy more cheap units such as infantry make her firepower rise up bit
 - -Moderated power meter
 - -She really want a hordes of units in the field like ants!
 
Eltnum
A/SS (Balance/support specialist)
- +Start with +30 firepower
 - +Zone +20 defense
 - +COP spawn some random unique units on cities
 - +SCOP deal -7HP global damage
 - -Either her COP call in some random reinforcements or her SCOP just eat tons of global damage for your meal
 
Wagner
A/S (Offensive specialist)
- +Start with +40 firepower global
 - +Zone +20 defense
 - +COP +70 firepower global
 - +SCOP +170 firepower global
 - -Somewhat long power meter
 - -Her powers can destroy you that easy
 
Londrekia
B/A (Balance/defensive specialist)
- +Start with +30 defense & +10 firepower global, unaffected by snow weather
 - +Zone +20 luck
 - +COP +20 firepower & +50 defense global
 - +SCOP deal -5HP global damage & set to snow for 2 turns
 - -Moderated power meter
 - -SCOP can change the tide to his favour
 
Hyde
A/S (Balance/offensive specialist)
- +Start with +25 firepower
 - +Zone +20 defense
 - +COP +80 firepower
 - +SCOP +200 firepower
 - -Powers are his only way to scary you off
 - -Moderated power meter
 - -Not really a threat to take him on
 
Akatsuki
S (Balance specialist)
- +Start with +35 firepower global
 - +Zone +25 defense
 - +COP +60 firepower global
 - +SCOP +90 defense global
 - -SCOP can just tank a bit before any units can scratch him
 - -Somewhat long power meter
 
Byakuya
A/S (Debuff/terrain mover specialist)
- +Start with all terrain treated as road/props (1)
 - +Zone +40 luck
 - +COP opponent have to spent extra movement cost to get through any terrains
 - +SCOP +90 firepower
 - -Somewhat long power meter
 - -COP can just ruin your movement cost life
 - -Make his units pass any terrains
 
Carmine
A/SS (Vampire specialist)
- +Start with 40% lifesteal
 - +Zone +20 firepower
 - +COP deal -4HP global damage & heal +4HP, 60% lifesteal
 - +SCOP +150 firepower & 120% lifesteal
 - -It will hard to kill his units if his units start sucking up opponent unit dry
 - -Moderated power meter
 
Chaos
A/S (Terrain specialist)
- +Start with +3 terrain stars global
 - +Zone +30 defense
 - +COP +3 movement global
 - +SCOP +80 firepower global
 - -Moderated power meter
 
Gordeau
B/A (Wealth specialist)
- +Start with +50 income on every props his own
 - +Zone +40 defense
 - +COP Plunder 70% worth of funds when attacking
 - +SCOP +5 firepower every 500 funds on his bank
 - -SCOP somewhat scary but can he has the funds for it?
 - -Somewhat decent power meter
 
Hilda
A/S (Balance specialist)
- +Start with +40 firepower
 - +Zone +30 defense
 - +COP +60 firepower
 - +SCOP deal -6HP global damage
 - -Do not provoke her if she reach her SCOP
 
Kuon
SS/SSS+ (Offensive specialist)
- +Start with +80 firepower global
 - +Zone +40 defense
 - +COP +120 firepower
 - +SCOP +240 firepower
 - -Do not mess with him when his turn roll in
 - -SCOP can rekt anyone or get shredded by his swords
 - -Longer power meter
 
Linne
S/SS (Balance/offensive specialist)
- +Start with +60 firepower global
 - +Zone +20 defense
 - +COP heal +4HP
 - +SCOP get a first strike during counter, +5 movement global & +400 counter attack
 - -SCOP can be spray some indirect fires
 - -SCOP just back hand slap across the face
 - -Short CO Zone
 - -Moderatedish power meter
 
Mika
A/S (Direct specialist)
- +Start with +45 firepower on direct units
 - +Zone +20 defense
 - +COP +60 firepower applies on direct units
 - +SCOP +190 firepower applies on direct units
 - -Moderated power meter
 - -I hope you like making your units into pancakes
 
Phonon
B/A (Grimm like specialist)
- +Start with +60 firepower
 - +Zone +10 luck
 - +COP debuff opponents firepower -30 & +1 range global
 - +SCOP +70 firepower
 - -Her d2d give her units -20 defense make them Grimm mode
 - -Her units can melt away easy
 - -Moderated power meter
 
Nasase
B/S (Aria like specialist)
- +Start with +2 movement global
 - +Zone +15 defense
 - +COP opponent have to waste 7x of the fuel when moving
 - +SCOP deal -5HP only target cheap & air units & increase movement cost on opponent +2
 - -She is just Aria but with extra hype
 - -COP can ruin your day make aircraft & naval waste more fuel than land units
 - -Moderated power meter
 
Seth
S/SS (Luck specialist)
- +Start with +60 luck
 - +Zone +15 defense
 - +COP +40 firepower
 - +SCOP +70 firepower & strike twice
 - -Moderated power meter
 - -Short CO zone
 - -With high luck there is a chance to OHKO or make opponent units on critical low HP
 - -SCOP will drive you out if he means business
 
Tsurugi
A/SS (Defensive specialist)
- +Start with +40 defense
 - +Zone +20 firepower
 - +COP +70 defense
 - +SCOP +140 defense
 - -You might going to punch some lots of holes on his defenses due to his defense is really high when he pop his powers
 - -He can just sit on any chokepoints when his powers are on
 
Vatista
A/S (Offensive specialist)
- +Start with +40 firepower
 - + +25 defense on her zone
 - +COP +50 firepower
 - +SCOP Deal -7HP global damage
 - -Her SCOP is her only power that will scary you off
 - -Moderated power meter
 
Waldstein
SS/SSS+ (Offensive specialist)
- +Start with whooping +90 firepower
 - +CO zone +20 defense
 - +COP +70 firepower
 - +SCOP Instant kill any units from that boulder throw & will wipe it clean from the map
 - -SCOP his only ace card to wipe out any expansive units or massive blob of units
 - -Can just smash any co's
 
Yuzuriha
A/SS (Balance/offensive specialist)
- +Start with +25 both firepower & defense
 - +Co zone +20 luck
 - +COP +80 firepower
 - +SCOP get a first strike during counter & +300 counter attack
 - -SCOP can be easy just season her units some indirect powders
 - -Moderated power meter
 
Merkava
A/S (Balance specialist)
- +Start with +25 both firepower & defense, co zone +10 both
 - +COP +70 firepower
 - +SCOP 180 firepower
 - -Long power meter
 - -Powers are his ace cards
 
Enkidu
A/SSS+ (Direct specialist)
- + His firepower applies on his direct units only
 - + +50 defense on his co zone
 - +COP +80 firepower applies on direct units
 - +SCOP +160 firepower applies on direct units
 - -He doesn't have any indirect weakness
 - -He probably going to smash you real good
 - -Long power meter
 
Kaguya
SS/SSS+ (Offensive)
- +Start with +4 global attack range & attack twice
 - +Zone +70 defense
 - +COP +7 global attack range & +80 firepower
 - +SCOP Debuff opponent defense -70, +9 global attack range & +140 firepower
 - +She can outrange most of indirect cos under 4 or 13 (SCOP)
 - +Make her indirect even more deadly & can 1hko any units & damage higher tech units such as megatank or battleships
 - -Short zone range
 - -She can just destroy you very early in the game if she built an sniper or artillery units
 - -Both powers can be your own doom!
 - -Long power meter
 - -Direct units can perform range attack & can do a little hit n run from a distance
 
Uzuki
A/S (Bad Luck)
- +Zone affect opponent luck by -44
 - +COP affect opponent luck by -444
 - +SCOP Spawn random units on cities
 - -Doesn't have D2D
 - -Have to rely on zone to do her job
 
Ogre
S/SS+ (Offensive)
- +Start with +60 firepower
 - +Zone +50 defense
 - +COP push opponent back 9 tiles away at any HP
 - +SCOP change the weather into mist for 1 turn, debuff opponent vision range by 1 & +180 firepower
 - -Moderated power meter
 - -COP can push any infantries of the props & give him a bit of breathing room
 - -SCOP can make your units go blind for 1 turn
 
Izumi
SSS++ (Naval/Hover specialist)
WARNING THIS IS A CHALLENGING CO USE THIS AT YOUR OWN RISK!
- +Start with X4 income from harbour & amphibiousfactory, allow to build hovercraft on bases & naval units on temporary harbour, ignore rain weather effect, +70 firepower & defense on hovercraft & naval units, heal +2HP when move into beach or sea tiles (water), +3 terrain stars on water like tiles & -50% naval & hovercraft units cost
 - +Zone +20 luck
 - +COP deal -7HP global, change weather to rain for 3 turns & lose fuel & both ammo, buff naval & hover units
 - +SCOP reduce incoming damage 150% & +200 defense
 - -She is naval/hover focus type co
 - -Her D2D is crazy
 - -COP can ruin your day if you not careful enough
 - -SCOP can make her units take no damage
 - -She heal +2HP only on river, beach or sea tiles
 - -Long power meter
 - -Short zone range
 - -More income only harbour & amphibiousfactory only!
 
Bugs
Orie has a bug when you are in CO style & click on show CO info it will crash the game (Solve!)
Alt outfits
Trivia
Eltnum made a special victory dialogues that direct references as Knightlord's project mods & other stuff such as game or mod itself, since she probably doing it for the fourth wall breaking ideas.
Brotherhood is inspire from C&C Tib series mainly the Brotherhood of Nod factions