Langrisser/Advancegrisser Vol1 (mods/Langrisser vol1)is a mod for Commanders Wars, this mod is try to mimic Original Langrisser gameplay style with Mobile gameplay experiences, there is 65 co's spanning from ancient Elthlead/El Sallia heroes to Yeless heroes, this bring the mainline Langrisser characters into COW.

Langrisser Vol1 created by Knightlord07

Featuring characters from Langrisser 1&2,3,4,5 (I&II,III,IV,V)

Get it via by Discord

Tier List

  • S or higher broken
  • A good or need balance
  • B perfectly as balance
  • C need buff/weak
  • D need better buff/very weak

Note: + is pros while - is cons

Info

This mod is from my ideas to add Langrisser characters into AW style gameplay, if any bugs you encountered on my mod please ask me on Discord so I can fix it up in no time, this is mod also known as Advancegrisser since I give it a actual name for it (KL07). This project is probably inspire from Kartal's Fire Emblem AW2 romhack instead of having units we have langrisser characters rather than FE 6-8 characters.

This is mainly playable character from the Langrisser series, since Langrisser 3 doesn't have CO zone range I made them up

Changelog

Fix some of my own typing mistake, & change stats/powers around

  • Change Volkoff powers mainly the COP & SCOP
  • Change the description on Imeda (from Water to Ice I want it be like the game original game)
  • Fix McClaine stats now he can build units from his owned cities & SCOP temporary airports
  • Add new tagpowers

Roster

Each factions represented as mainline Langrisser series

List of COs & factions
Legion of Glory

(LG/OS)

Imperial Empire

(IE/BM)

Origin of Light

(OL/GE)

Army Of Darkness

(AOD/BH)

Yeless Legend

(YL/AC & BD)

Ledin Leon Dieharte Lana Landius
Chris Lance Dios Sonya Sigma
Narm Laias Freya Ivar Lambda
Volkoff Laetitia Gilbert Listell Brenda
Thorn Digos Lewin Est Alfred
Taylor Betty Luna Ost Clarett
Jessica Emerick Silver Wolf Null Rachel
Albert Altemuller Tiaris Ricky
Hawking Vargas Pierre McClaine
Elwin Imelda Liffany Angelina
Hein Rohga Do Kahni Shelfianiel
Liana Egbert Kirikaze Serena
Scott Varna Fauvel Ranford
Cherie Sophia
Keith Jugler
Aaron
Lester

* Locked by default.

Army of Light/Legion of Glory COs (OS)

From Langrisser 1 & 2 (I&II)

(Aaron) B (Defensive)

  • +His D2d & CO effect buff defense
  • +COP buff defense
  • +SCOP buff defense
  • -Short COzone range
  • -Somewhat long power meter

(Albert) A/SS (Urban warfare/Offensive)

  • +His D2d buff units when standing on a urban terrains, while his CO Effect buff his both firepower & defense
  • +COP buff units firepower when standing on urban terrains
  • +SCOP buff units firepower when standing on urban terrains
  • -Short Cozone range
  • -Short Power meter
  • -Can spamable his powers
  • -His units need to be standing on urban terrains

(Cherie) C/A (Air superior/Offensive)

  • +Her D2d & CO effect buff her air units
  • +COP buff firepower
  • +SCOP buff firepower & luck
  • -Require airport to be good with her
  • -She will be weak unless there is an airport map
  • -Short COzone range

(Chris) B (Support)

  • +Her D2d give extra 4HP repairs, while her CO effect buff defense
  • +COP buff defense also heal 2HP
  • +SCOP buff defense & firepower
  • -Short Cozone range

(Elwin) A/S (Offensive)

  • +His D2d buff more firepower & little defense, while his Co effects buff both firepower & defense
  • +COP buff firepower
  • +SCOP buff both firepower & defense
  • -Short Cozone range
  • -Powers can be somewhat spamable

(Hawking) B/A (Balance)

  • +His D2d & Co effects buff firepower & defense
  • +COP buff firepower
  • +SCOP buff movement
  • -Short Cozone range
  • -His power meter is long

(Hein) B (Balance/Support)

  • +His D2d buff firepower, while his Co effect buff defense
  • +COP buff both firepower & defense
  • +SCOP spawn a random unit at HQ
  • -Short Cozone range
  • -His SCOP is an RNG loot box

(Jessica) C (Support)

  • +Her D2d & Co effect buff her firepower
  • +COP deal -2HP global damage
  • +SCOP is just Eagle SCOP with Andy Power (Please just skip the animation)
  • -Short Cozone range
  • -Long power meter
  • -Her normal power can be spamable

(Keith) C/A (Air superior/Offensive)

  • +His D2d buff air units firepower & doesn't consume any fuel on his air units, while his Co effect buff firepower on air units
  • +COP buff air units firepower
  • +SCOP buff air units firepower
  • -Short Cozone range
  • -Normal power spamable
  • -Require airport to be good at it

(Ledin) A/S (Defensive)

  • +His D2d gain both firepower & defense that including his unit price are cheaper, while his CO effect buff defense
  • +COP reduce incoming damage 25%
  • +SCOP buff defense & counter
  • -Short Cozone range
  • -His powers are his tools blocking off chokepoints
  • -You can just pot shot his units with indirect units

(Lester) C/A (Naval superior)

  • +His D2d & Co effect buff his naval units
  • +COP buff naval firepower
  • +SCOP allow him to gain 70% worth of funds when attacking
  • -Require harbor to be good with his boats
  • -Short Cozone range
  • -Prefer on water rather than land or air

(Liana) B/A (Support)

  • +Her D2d gain extra 2HP repair & doesn't need the funds for repairing her own unit it a freebie, while her CO effect heal 2HP that also effect her D2d make her pretty easy medic
  • +COP Heal 5HP & buff defense
  • +SCOP buff firepower and treat her units as full HP
  • +She can negate Listell powers
  • -Short COzone range
  • -Her D2d & Co effects are the only thing to keep her units alive even longer
  • -She just a water down version of Caulder but with freebies repairs

(Narm) B (Support)

  • +Her D2d buff firepower, while her CO effect buff defense
  • +COP buff her range
  • +SCOP her indirect units can counter direct units & buff it range
  • -Short Cozone range
  • -Not that scary unless her SCOP active, indirect turn into at cannons

(Scott) C/B (Defensive)

  • +His D2d & CO effects buff his defense make him bit more durable from enemy attacks
  • +COP buff his units defense
  • +SCOP buff his units defense
  • -Short Cozone range
  • -He can just pull of a defensive line or hold a certain chokepoint before his powers end his next turn

(Taylor) C/A (Naval superior)

  • +His D2d buff naval firepower & defense, while his CO effect buff naval firepower
  • +COP buff naval units firepower
  • +SCOP plunder opponent units 100% worth of funds when attacking
  • -Short Cozone range
  • -Require harbor to be good at his boats

(Thorn) B/A (Defensive/Support)

  • +His D2d & Co effect buff his defense
  • +COP call in Partisans
  • +SCOP call in medium tanks (Heavy tanks)
  • -Short COzone range
  • -Normal power is spamable with more partisan on the field
  • -Not that scary unless an army of partisan or medium tank await your arrival

(Volkoff) A/S (Offensive)

  • +His D2d effect his units ranks so the higher the ranks is the stronger, while his CO effect also enchanted his soldiers ranks even further
  • +COP higher ranks soldiers do more damage & take less damage
  • +SCOP allow to promote his units ranks
  • -Need kill for his units to be good at
  • -COP is only thing that will keep his units rank higher
  • -The more higher ranks soldiers you will be in a deep trouble
  • -Long power meter
  • -Short Cozone range

Imperial/Empire Army COs(BM)

From Langrisser 1,2,3 (I,II,III)

(Altemuller) S/SSS+ (Offensive) Sidenote: he is not Sephiroth from FF7

  • +D2d & CO effects are the same but his CO effects buff it even better
  • +Large COZone range
  • +COP buff his defense
  • +SCOP exchange 15% of his defense for 70% firepower
  • -His power meter is long
  • -SCOP is scary but he lose 15% of his defense
  • -COP become walls

(Betty) S/SS (Offensive)

  • +D2d increase firepower & defense, while Co effect increase firepower
  • +COP buff firepower
  • +SCOP reduce incoming damage 40% (She just a hard as a rock)
  • -Short Cozone range
  • -Somewhat scary if she active her SCOP so her units are semi god mode

(Digos) S/SSS+ (Offensive)

  • +His d2d both firepower & defense are 50%, while his CO effect increase it even further
  • +COP turn his unit into god mode
  • +SCOP turn his unit into super god mode
  • -Require more funds for him to build larger army
  • -It will be difficult to destroy his units if his powers active
  • -Some maps won't help him if there are low income for him
  • -He just Kanbei 8.0
  • -His power meter is very long to grab his SCOP
  • -can't really afford any high tech units such as megatank, bomber, battleship & ects
  • -Have to relay on his infantries to become a meat shields before bring in the bigger guns

(Emerick) B/A (Offensive)

  • +D2d & Co effect increase his firepower
  • +COP buff firepower
  • +SCOP can really shut down opponents unit production
  • -Short COzone range
  • -SCOP is the real deal
  • -Not that scary to face him

(Imedla) C/A (Naval Offensive)

  • +Her d2d & Co zone effect applies on her naval units
  • +COP deal -3HP global damage
  • +SCOP exchange her units defense into firepower
  • -She is not good if the map doesn't have a harbor to build her fleet
  • -She is only good with ships & boats

(Laetitia) A/SS (Offensive)

  • +Her d2d allow her units get extra movement, while her CO effect increase firepower
  • +COP buff her firepower & movement
  • +SCOP buff her firepower & movement, also her units will be treated as full HP
  • -Longest power meter
  • -Short Cozone range
  • -Her SCOP is the real deal if you not careful enough about it
  • -She can waste more fuel if her powers are on
  • -She can waste fuel on aircrafts & naval unit lot faster now
  • -She can get neutral props quickly & winning the capture phase

(Laias) A\SS (Offensive)

  • +His d2d & CO effect applies on direct units
  • +COP increase direct firepower
  • +SCOP increase direct firepower
  • -He only buff his firepower on direct units
  • -Short COzone range
  • -Long power meter

(Lance) B/A (Offensive)

  • +His d2d & Co effect applies on ground & air units
  • +COP buff firepower
  • +SCOP buff firepower & movement
  • -Somewhat long power meter
  • -Careful if you not try to provoke his SCOP

(Leon) B/A (Offensive)

  • +His D2d buff his firepower & movement, while his Co effect both firepower & defense
  • +COP buff his movement
  • +SCOP buff firepower & movement
  • -Short Cozone range
  • -Careful when you place your units because his SCOP can rekt you up

(Rohga) A/S (Offensive)

  • +His d2d buff luck damage, while Co effect buff firepower
  • +COP buff his firepower
  • +SCOP buff both firepower & luck
  • +Can score a high damage from luck
  • -Short Cozone range
  • -His luck maybe an issue if he got very lucky

(Egbert) B (Balance)

  • +His D2d buff his firepower & defense, while his Co effect buff his defense
  • +COP deal -2HP damage global
  • +SCOP buff his firepower
  • -Short Cozone range
  • -Decent power meter
  • -SCOP can destroy most of units before ending his turn

(Vargas) B/S (Defensive)

  • +His D2d buff his defense & firepower, but his firepower kinda small, while his CO effect buff his defense
  • +COP buff his defense
  • +SCOP buff his firepower
  • -Short CO range
  • -His units are really tough to tear it down!
  • -His defense should able to withstand most of opponent attack if it was on a chokepoint that is

(Varna) C/A (Balance)

  • +Her D2d & CO effect applies on air & indirect units
  • +COP buff her firepower
  • +SCOP buff her air & indirect units firepower
  • +Large COzone range
  • -Long power meter
  • -She is good with indirect & air
  • -Require airport to build her air unit from it so she is good

Origin of Light COs(GE)

From Langrisser 3 (III)

(Dieharte) S (Offensive)

  • +D2d & Co effect increase his luck damage
  • +COP buff his firepower
  • +SCOP buff his firepower & movement
  • -Short cozone range
  • -Depends on rng if he got lucky enough

(Dios) B (Support)

  • +D2d increase his indirect range & firepower, while his Co effect enchanted his units firepower
  • +COP buff indirect units firepower & range
  • +SCOP allow his indirect become naval ships
  • -Short Cozone range
  • -A speed Co's can bypass or just charge toward it

(Do Kahni) B (Balance)

  • +D2d allow his units move freely from any terrains, while his Co effects buff defense
  • +COP buff firepower
  • +SCOP buff firepower & luck
  • -Since his units can wiz though any terrains you might have a hard time to catch his units
  • -His powers not that scary

(Fauvel) C/B (Support)

  • +His D2d give his units extra 2Hp repairs, while his Co effects buff his defense up
  • +COP buff both firepower & defense
  • +SCOP buff both firepower & defense
  • -His repairs can just drain his funds
  • -His powers not that strong

(Freya) B/A (Defensive)

  • +Her D2d buff her defense, while her CO effect buff firepower
  • +COP buff her defense & counter
  • +SCOP buff her defense
  • +Large COzone range
  • -Her power meter is long
  • -Her units are not really tough unless you got some indirect supports for some pot shot at her units

(Gilbert) B/A (Offensive)

  • +His D2d buff his firepower & defense, while his Co effect buff firepower
  • +COP buff firepower
  • +SCOP buff firepower
  • +Large Cozone range
  • -Somewhat long power meter
  • -SCOP can be his deadly power

(Jugler) B (Balance/Offensive)

  • +His D2d buff his firepower, while his Co effects buff his defense perfectly balance as always
  • +COP buff his defense
  • +SCOP buff his defense
  • -Long power meter
  • -Not that scary unless he use his SCOP

(Kirikaze) A/S (Offensive)

  • +His D2d buff luck, while his CO effect buff firepower
  • +Larger Cozone range
  • +COP buff firepower & luck
  • +SCOP buff firepower, counter & get a first strike useful in certain chokepoints or make a defensive walls
  • -SCOP can be easy avoid by using indirect for some pot shots
  • -Long power meter

(Lewin) C/B (Balance)

  • +His D2d allow his unit heal 4HP when attacking, while his CO effect buff his firepower & defense
  • +COP buff firepower
  • +SCOP buff firepower
  • +Short power meter you got a choice to choose from
  • -His power meter can spam his either his normal or super
  • -Not that scary

(Liffany) B (Support)

  • +Her D2d buff her firepower, while her Co effect buff defense
  • +COP buff her firepower
  • +SCOP spawn a black bomb at HQ
  • -Short Cozone range
  • -Long power meter
  • -Not that scary unless she spawn a black bomb by surprise

(Sophia) B (Defensive/Support)

  • +Her D2d buff her defense, while her Co effect buff her defense
  • +COP buff her defense
  • +SCOP buff defense & heal 6HP
  • -Her normal power can be spamable
  • -Short Cozone range
  • -Not scary

(Tiaris) C/B (Defensive/Support)

  • +Her D2d gain extra 2Hp repairs, while her Co effects buff defense
  • +COP Heal 4HP & buff firepower & defense
  • +SCOP Heal 8HP & buff firepower & defense
  • -Short COzone range
  • -Can sometime spam her power
  • -Short power meter can spam her power to heal

(Silver Wolf) B (Support)

  • +His D2d & Co effects buff his units firepower
  • +COP give him some free shipments supplies
  • +SCOP Spawn a unit
  • -Short COzone Range
  • -His SCOP can be an rng loot box
  • -Power meter long

(Luna) B/A (Balance/Support)

  • +Her D2d & CO effects buff her firepower & defense
  • +COP buff terrains stars
  • +SCOP extra movement & buff terrains stars
  • -Short Cozone range
  • -Normal power can be spamable

(Pierre) B (Balance)

  • +His D2d & CO effect buff his firepower & defense
  • +COP buff both firepower & defense
  • +SCOP buff both firepower & defense
  • +Large Cozone range
  • -Normal power can be spamable
  • -Not that scary to face him

Army of Darkness/Demon Tribe COs(BH)

From Langrisser 2 & 4 (II,IV)

(Lana) A/S (Support)

  • +Her d2d only buff indirect units ranges, while her CO effect buff her firepower
  • +COP allow her indirect units fire & forget
  • +SCOP buff her firepower & range
  • -It can be easy for a movement co's to wiz into Lana's indirect's minimum range
  • -Short Co range
  • -COP make her units act like naval units
  • -SCOP only buff her indirect range so just get out of her indirect range sight

(Sonya) A/S (Offensive)

  • +Her d2d buff her firepower, while her CO effect enchanted her d2d up
  • +COP buff her firepower
  • +SCOP buff her firepower & wiz through any terrains
  • -Her short CO range
  • -Her power meter is long

(Est) B/A (Defensive)

  • +Her D2D is defensive but not good with offensive, while her CO Effect increase her d2d defense up
  • +COP buff defense
  • +SCOP buff defense
  • -She is not so scary to face her
  • -Her power meter is long

(Ost) B/A (Offensive)

  • +His d2d is offensive but not good with defensive, while his CO Effect increase his d2d firepower up
  • +COP buff firepower
  • +SCOP buff firepower
  • -He is just a downgrade version of Grimm

(Listell) A/SSS (Support)

  • +Her D2d increase her defense, while her CO effect increase firepower
  • +COP force opponents units pay 25% more funds on repairs
  • +SCOP force opponents no longer pay for repairs
  • +Her COP is just focusing opponents drain their funds so they can't afford any units or higher tech units such as megatank, bomber, battleships & ects
  • +Her CO zone range is large
  • -Prepare the worst outcome if her powers is ready to use
  • -Her power is the major problem you going to face
  • -Hope you like spending your repairs funds like water!
  • -She can shut down any money type co's
  • -SCOP just her secret weapon

(Null) B/S (Support)

  • +D2d buff his firepower, while his CO effect buff his defense
  • +COP allow him to spawn Neos on owned cities
  • +SCOP allow him to spawn Bcopters on owned cities
  • +The only one who has the largest CO zone range from this mod
  • -His CO zone is quite a issue you going to face
  • -need more cities to conquer in order to pump those Neos or Bcopters

(Ivar) A/S (Defensive)

  • +His d2d become a wall, while his CO effect make his unit into super walls
  • +COP allow him gain firepower
  • +SCOP exchange his 50% of his defense into firepower (Good trade off)
  • +Large CO zone range
  • -You going to have a long fight try to break his walls
  • -If he boarded a unit expect to have a longest fight in your life (rather then facing Helter from SFW)

Yeless Legend COs (AC & BD)

From Langrisser 4 & 5 (IV & V)

(Landius) A/SS (Tank/Defensive)

  • +Has more defense than firepower
  • +CO Zone is large also buff his defense
  • +COP make his unit more durable & hit harder in counter
  • +SCOP will make his units into a brick walls (does not contain any nano machines)
  • +He can be useful blocking off some chokepoints or form a massive wall
  • -Has longer power meter
  • -It is wise to use his powers depends on the situation on the battlefield
  • -Difficult to break his walls due to his high defense

(Ricky) B/S (Balance)

  • +He has balance with firepower & defense
  • +His CO zone range is large also enchanted with his d2d
  • +COP allow to buff his units firepower
  • +SCOP is just OP Mode
  • -Has a long Co meter
  • -It is wise to use his powers
  • -He can be overshadow other co's
  • -His SCOP can bust your units up if you not prepare for that

(Rachel) (B) (Balance) Note: don't you get yourself mistake AW3 Rachel

  • +Her units are well balance
  • +CO zone enchanted her d2d up
  • +COP allow her unit restore HP when attacking
  • +SCOP allow her to summon a GuyFrame (Megatank) on HQ
  • -Her power meter is long
  • -Depends what the situation are you in if you need to use the powers

(McClaine) A/SS (Support)

  • +Allow to call in reinforcements on cities & cheaper unit cost
  • +His CO zone buff firepower & defense
  • +COP buff his firepower
  • +Large Co zone range
  • +SCOP allow him to build units on Temp Airport for air unit to build on
  • -Require APC to build a temp airport to build air units
  • -He is not that scary to face him

(Angelina) B/A (Balance/Offensive)

  • +Her D2d increase firepower & defense while her Co zone effect enchanted her d2d up
  • +Large CO zone range
  • +COP increase lucky crits damage
  • +SCOP increase firepower applies on naval & air units
  • -Her powers depends what kinds of situation you in
  • -Her SCOP only buff up air & naval units
  • -Require naval nor air units to be good with her SCOP

(Shelfaniel) B/A (Support)

  • +Her d2d allow her direct units disguise as indirects (Or called mini naval ships) & buff up indirects range
  • +Her COP do global damage -2HP
  • +Her SCOP turn her indirects into Siege Cannon++ that mean her indirects can snipe any units depends on the maps you choose & also it buff firepower
  • -Her SCOP is only thing is threatening you if you provoke her to much
  • -Her Global damage is scary but not so scary

(Serena) A (Defensive)

  • +Her D2d just increase her defense while her Co zone effect increase bit
  • +COP become a mini tank mode
  • +SCOP become actual tank
  • -It depends on the situation on the battlefield if you need to use her powers
  • -Her unit can take pot shots from Shelfaniel or any other Indirects Co's

(Ranford) A/SS (Balance/Offensive) Note: please skip his SCOP animation to process the game

  • +His D2d buff his firepower & defense also add his Co zone effect as well
  • +COP buff his firepower
  • +SCOP can act again, heal 3HP, buff firepower & defense & increase movement (Eagle & Andy SCOP make it broken!)
  • +Large Cozone Range
  • -His power meter is quite long
  • -It will be difficult to face him due to his SCOP can caught you off guard

(Sigma) B/A (Support)

  • +D2d increase firepower & indirect range, while his co zone effect buff his firepower
  • +COP buff his range up
  • +SCOP turn direct unit into indirect firing range & buff firepower
  • -Not to scary to face him in 1v1 match
  • -SCOP can be a problem

(Lambda) A/SS (Support) Sidenote: if Carin doesn't have buff on plain tiles here your actual solution co

  • +Her d2d is just buff her units while standing on nature terrains (including plain tile) & buff firepower, while her Co effect is buff her d2d up
  • +COP buff her units up on nature terrains
  • +SCOP buff firepower & nature terrains
  • -Any non nature terrains won't help her units in the fight
  • -She is only good at nature terrains (she really need to touch some grass & talk to trees)
  • -Her power meter is short so expect her power been use offend

(Brenda) B/A (Balance)

  • +Her d2d applies on air & ground units, while her CO effect enchanted her d2d applies on air & ground
  • +Her COzone range is large
  • +COP buff her firepower
  • +SCOP buff her firepower & defense
  • -Her d2d should be focus on ground & air rather than other units such as naval & infantries
  • -Can get caught off guard if she use her SCOP
  • -Require an airport to make her air units strong

(Alfred) B/A (Balance)

  • +His d2d buff up his naval & ground, while his Co effect buff his defense
  • +COP allow him to buff firepower
  • +SCOP buff naval & ground units
  • -Require harbor to be good with naval
  • -His d2d applies on ground & naval, so any map without harbor that can be bad for him

(Clarett) A/S (Offensive)

  • +Her d2d make her units strike very hard due to high luck, while her Co effect buff her firepower
  • +Her Cozone Range is quite large
  • +COP buff her luck make it more deadly luck damage
  • +SCOP buff luck & firepower make her units become deadly killers
  • -Her SCOP is the problem you might face
  • -Her power meter is long so expect her use her normal or saving up her super

Trivia

This mod is try to replica Langrisser Mobile playstyle but this might improve on the future

Factions name are from Langrisser Mobile/Original Langrisser factions name