Building in the game can be modified. Building in the game can be manipulated by coding it
| Building name | Terrain stars | Income | Description | 
|---|---|---|---|
| __zblackhole_factorybase | 0 | 0 | allow you to produce air, ground & naval unit from 3 doors | 
| __zvolcanbase | 0 | 0 | deal -5HP each days | 
| airport | 3 | 1000 | allow to build & resupplies air units | 
| amphibiousfactory | 3 | 1000 | allow you to build & resupplies hovercrafts units | 
| depot | 2 | 0 | allow to resupplies ground units only half of it supplies per turn | 
| factory | 3 | 1000 | allow you to build & resupplies ground units | 
| field_base | 3 | 0 | it act like an hq without 1000 income | 
| forthq | 4 | 1000 | it an hq but it harder to capture & have extra 1 defense star | 
| harbour | 3 | 1000 | allow you to build & resupplies naval units | 
| hq | 3 | 1000 | it act like players goal to defeat your opponent by capping their hq in order to win | 
| labor | 3 | 1000 | allow you to build oozium unit | 
| mine | 3 | 3000 | give you 3000 income per turn | 
| oilrig | 3 | 3000 | give you 3000 income per turn | 
| pipestation | 3 | 2000 | it allow you to build & resupply piperunner | 
| powerstation | 2 | 0 | allow you increase powermeter charge 20% | 
| rader | 3 | 0 | increase FOW vision range +5 | 
| silo | 2 | 0 | empty missile silo | 
| silo_rocket | 2 | 0 | allow you to fire the silo rocket & deal -3HP | 
| temporary_harbour | 1 | 0 | But an apc need to build it, it act like an harbour but it only allow naval units repair & resupplies | 
| temporary_airport | 1 | 0 | But an apc need to build it, it act like an airport but it only allow air units repair & resupplies | 
| tower | 3 | 0 | increase firepower +10 | 
| town | 3 | 1000 | allow to resupplies or repair any ground units | 
| zblack_building_destroyed | 0 | 0 | destroyed black hole building | 
| zblack_building_cannon_(N,E,S,W) | 0 | 0 | it will deal -5HP per turn with larger range only target single unit | 
| zcystall | 0 | 0 | allow you to heal +2HP & resupplies by it surrounding units | 
| zdeathray_(N,E,S,W) | 0 | 0 | deals -8HP damage need to wait until 7 days are up | 
| zdesertweld_(n_s, e_w) | 0 | 0 | reduce indirect firing range -1 | 
| zfortress | 0 | 0 | no effects ingame | 
| zgate_(n_s, e_w) | 3 | 0 | allow your units or ally units move pass the gate freely | 
| zdestroyed_gate_(n_s, e_w) | 3 | 0 | allow your units move pass freely | 
| zlaser | 0 | 0 | deal -5HP from 4 ways laser shot (n,e,s,w) | 
| zminicannon_(n,s,e,w) | 0 | 0 | deal -3HP only target single unit with short range | 
| zmonolith | 0 | 0 | allow your units heal +2HP with larger range | 
| znest_center | 0 | 0 | no effect ingame | 
| znest_center_laser_left | 0 | 0 | deal -8HP from a single line | 
| znest_center_laser_left_destroyed | 0 | 0 | no effect ingame | 
| znest_center_laser_middle | 0 | 0 | deal -8HP from a single line | 
| znest_center_laser_middle_destroyed | 0 | 0 | no effect ingame | 
| znest_center_laser_right | 0 | 0 | deal -8HP from a single line | 
| znest_center_laser_right_destroyed | 0 | 0 | no effect ingame | 
| znest_factory | 0 | 0 | allow you to build ground & air units only | 
| znest_nest_laser | 0 | 0 | deal -8HP & turn it turret per turn (middle, right, middle & left) | 
| znest_nest_laser_destroyed | 0 | 0 | no effect ingame | 
| znest_left_mortar | 0 | 0 | deal -5HP from it lane | 
| znest_right_mortar | 0 | 0 | deal -5HP from it lane | 
| zomega_base | 0 | 0 | no effect ingame | 
| ztalon_gun | 0 | 0 | deal -5Hp from 3 tiles attack per turn | 
| ztalon_gun_destroyed | 0 | 0 | no effect ingame | 
| zsnowweld_(n_s, e_w) | 0 | 0 | allow piperunner to move & can be destroyed | 
| zvolcan | 0 | 0 | deal -5HP each days | 
| zvolcandesert | 0 | 0 | deal -5HP each days | 
| zvolcansnow | 0 | 0 | deal -5HP each days | 
| zvolcanwaste | 0 | 0 | deal -5HP each days | 
| zwasteweld_(n_s, e_w) | 0 | 0 | allow piperunner to move & can be destroyed | 
| zweld_(n_s, e_w) | 0 | 0 | allow piperunner to move & can be destroyed |