Air Units: Revision history

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

26 November 2023

5 October 2023

21 September 2023

13 September 2023

3 March 2023

  • curprev 05:0005:00, 3 March 2023Admin talk contribs 1,750 bytes +1,750 Created page with "Air Units' stats and properties can be modified as a whole, by using the '''GameEnums.UnitType_Air''' variable.For instance: <syntaxhighlight lang="javascript"> CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY, defender, defPosX, defPosY, isDefender, action,luckmode, map) { if (co.getIsCO0() === true) { switch (co.getPowerMode()) { case GameEnums.PowerMode_Power: if (attacker.getUnitType() === GameEnu..."