Building

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Building in the game can be modified. Building in the game can be manipulated by coding it

Available building
Building name Terrain stars Income Description
__zblackhole_factorybase 0 0 allow you to produce air, ground & naval unit from 3 doors
__zvolcanbase 0 0 deal -5HP each days
airport 3 1000 allow to build & resupplies air units
amphibiousfactory 3 1000 allow you to build & resupplies hovercrafts units
depot 2 0 allow to resupplies ground units only half of it supplies per turn
factory 3 1000 allow you to build & resupplies ground units
field_base 3 0 it act like an hq without 1000 income
forthq 4 1000 it an hq but it harder to capture & have extra 1 defense star
harbour 3 1000 allow you to build & resupplies naval units
hq 3 1000 it act like players goal to defeat your opponent by capping their hq in order to win
labor 3 1000 allow you to build oozium unit
mine 3 3000 give you 3000 income per turn
oilrig 3 3000 give you 3000 income per turn
pipestation 3 2000 it allow you to build & resupply piperunner
powerstation 2 0 allow you increase powermeter charge 20%
rader 3 0 increase FOW vision range +5
silo 2 0 empty missile silo
silo_rocket 2 0 allow you to fire the silo rocket & deal -3HP
temporary_harbour 1 0 But an apc need to build it, it act like an harbour but it only allow naval units repair & resupplies
temporary_airport 1 0 But an apc need to build it, it act like an airport but it only allow air units repair & resupplies
tower 3 0 increase firepower +10
town 3 1000 allow to resupplies or repair any ground units
zblack_building_destroyed 0 0 destroyed black hole building
zblack_building_cannon_(N,E,S,W) 0 0 it will deal -5HP per turn with larger range only target single unit
zcystall 0 0 allow you to heal +2HP & resupplies by it surrounding units
zdeathray_(N,E,S,W) 0 0 deals -8HP damage need to wait until 7 days are up
zdesertweld_(n_s, e_w) 0 0 reduce indirect firing range -1
zfortress 0 0 no effects ingame
zgate_(n_s, e_w) 3 0 allow your units or ally units move pass the gate freely
zdestroyed_gate_(n_s, e_w) 3 0 allow your units move pass freely
zlaser 0 0 deal -5HP from 4 ways laser shot (n,e,s,w)
zminicannon_(n,s,e,w) 0 0 deal -3HP only target single unit with short range
zmonolith 0 0 allow your units heal +2HP with larger range
znest_center 0 0 no effect ingame
znest_center_laser_left 0 0 deal -8HP from a single line
znest_center_laser_left_destroyed 0 0 no effect ingame
znest_center_laser_middle 0 0 deal -8HP from a single line
znest_center_laser_middle_destroyed 0 0 no effect ingame
znest_center_laser_right 0 0 deal -8HP from a single line
znest_center_laser_right_destroyed 0 0 no effect ingame
znest_factory 0 0 allow you to build ground & air units only
znest_nest_laser 0 0 deal -8HP & turn it turret per turn (middle, right, middle & left)
znest_nest_laser_destroyed 0 0 no effect ingame
znest_left_mortar 0 0 deal -5HP from it lane
znest_right_mortar 0 0 deal -5HP from it lane
zomega_base 0 0 no effect ingame
ztalon_gun 0 0 deal -5Hp from 3 tiles attack per turn
ztalon_gun_destroyed 0 0 no effect ingame
zsnowweld_(n_s, e_w) 0 0 allow piperunner to move & can be destroyed
zvolcan 0 0 deal -5HP each days
zvolcandesert 0 0 deal -5HP each days
zvolcansnow 0 0 deal -5HP each days
zvolcanwaste 0 0 deal -5HP each days
zwasteweld_(n_s, e_w) 0 0 allow piperunner to move & can be destroyed
zweld_(n_s, e_w) 0 0 allow piperunner to move & can be destroyed