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Infantry Units stats and properties can be modified as a whole, by using the '''GameEnums.UnitType_Infantry''' variable:
Infantry type Units' stats and properties can be modified as a whole, by using the '''GameEnums.UnitType_Infantry''' variable.For instance:


For instance:
<syntaxhighlight lang="javascript">
CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
    defender, defPosX, defPosY, isDefender, action,luckmode, map) {


    if (co.getIsCO0() === true) {
            switch (co.getPowerMode()) {


            case GameEnums.PowerMode_Power:
                if (attacker.getUnitType() === GameEnums.UnitType_Infantry) {
                    return 30;
                }
            break;
      //rest of the code goes here
      }


"INFANTRY", "MECH", "MOTORBIKE", "SNIPER"
    }
 
}
</syntaxhighlight>
 
 
Increases the Offense of Infantry type Units by 30% during the CO Power.
 
 
 
==Modifying stats or properties of specific Units==
Each Unit can be modified through a comparison of the UnitID. The Unit ID  can be obtained through '''unit.getUnitID()''' And it's of a String type.
 
Possible values are:
{| class="wikitable" style="margin:auto;text-align: center"
|+ Infantry Type Units and their weapon strings
|-
!Infantry Type Units !!Primary Weapon String!! Secondary Weapon String
|-
|'''INFANTRY'''||WEAPON_INFANTRY_MG||N/A
|-
|'''MECH'''||WEAPON_INFANTRY_MG||WEAPON_BAZOOKA
|-
|'''SNIPER'''||WEAPON_SNIPER||N/A
|-
|'''MOTORBIKE'''<ref>Same Unit as that from Days of Ruin/Dark Conflict</ref>||WEAPON_MOTORBIKE_MG||N/A
|-
|'''ZCOUNIT_PARTISAN'''<ref>CO Unit of Kindle, Alexander</ref>||WEAPON_INFANTRY_MG||WEAPON_FIREBOMB
|-
|'''ZCOUNIT_COMMANDO'''<ref>CO Unit of Sensei, Sophie, Sami  </ref>||WEAPON_RECON_MG||WEAPON_BAZOOKA
|-
|'''ZCOUNIT_RANGER'''<ref>CO Unit of Cairn </ref>||WEAPON_MECH_MG||WEAPON_DESIGNATOR
|-
|'''ZCOUNIT_AT_CYCLE'''<ref>CO Unit of Grimm, Flak, Roboandy, Beast, Mary </ref>||WEAPON_BIKE_BAZOOKA||N/A
|}
 
 
 
Of these, the ones with the '''ZCOUNIT_''' prefix are Units specific to COs that cannot be deployed by the rest.
 
==Notes==
<references/>
 
[[Category:Units]]
[[Category:UnitIDs]]
[[Category:Modding tutorials]]

Latest revision as of 22:19, 26 November 2023

Infantry type Units' stats and properties can be modified as a whole, by using the GameEnums.UnitType_Infantry variable.For instance:

CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
    defender, defPosX, defPosY, isDefender, action,luckmode, map) {

    if (co.getIsCO0() === true) {
            switch (co.getPowerMode()) {

            case GameEnums.PowerMode_Power:
                if (attacker.getUnitType() === GameEnums.UnitType_Infantry) {
                    return 30;
                }
            break; 
       //rest of the code goes here
       }

    }

}


Increases the Offense of Infantry type Units by 30% during the CO Power.


Modifying stats or properties of specific Units

Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.

Possible values are:

Infantry Type Units and their weapon strings
Infantry Type Units Primary Weapon String Secondary Weapon String
INFANTRY WEAPON_INFANTRY_MG N/A
MECH WEAPON_INFANTRY_MG WEAPON_BAZOOKA
SNIPER WEAPON_SNIPER N/A
MOTORBIKE[1] WEAPON_MOTORBIKE_MG N/A
ZCOUNIT_PARTISAN[2] WEAPON_INFANTRY_MG WEAPON_FIREBOMB
ZCOUNIT_COMMANDO[3] WEAPON_RECON_MG WEAPON_BAZOOKA
ZCOUNIT_RANGER[4] WEAPON_MECH_MG WEAPON_DESIGNATOR
ZCOUNIT_AT_CYCLE[5] WEAPON_BIKE_BAZOOKA N/A


Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.

Notes

  1. Same Unit as that from Days of Ruin/Dark Conflict
  2. CO Unit of Kindle, Alexander
  3. CO Unit of Sensei, Sophie, Sami
  4. CO Unit of Cairn
  5. CO Unit of Grimm, Flak, Roboandy, Beast, Mary