Infantry type Units' stats and properties can be modified as a whole, by using the GameEnums.UnitType_Infantry variable.For instance:

CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
    defender, defPosX, defPosY, isDefender, action,luckmode, map) {

    if (co.getIsCO0() === true) {
            switch (co.getPowerMode()) {

            case GameEnums.PowerMode_Power:
                if (attacker.getUnitType() === GameEnums.UnitType_Infantry) {
                    return 30;
                }
            break; 
       //rest of the code goes here
       }

    }

}


Increases the Offense of Infantry type Units by 30% during the CO Power.


Modifying stats or properties of specific Units

Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.

Possible values are:

Infantry Type Units and their weapon strings
Infantry Type Units Primary Weapon String Secondary Weapon String
INFANTRY N/A N/A
MECH N/A N/A
SNIPER N/A N/A
MOTORBIKE[1] N/A N/A
ZCOUNIT_PARTISAN[2] N/A N/A
ZCOUNIT_COMMANDO[3] N/A N/A
ZCOUNIT_RANGER[4] N/A N/A
ZCOUNIT_AT_CYCLE[5] N/A N/A


Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.

Notes

  1. Same Unit as that from Days of Ruin/Dark Conflict
  2. CO Unit of Kindle, Alexander
  3. CO Unit of Sensei, Sophie, Sami
  4. CO Unit of Cairn
  5. CO Unit of Grimm, Flak, Roboandy, Beast, Mary