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<strong>Welcome to the Commander Wars Wiki</strong>
<strong>Welcome to Commander Wars Wiki</strong>


The aim of this project is to create an Advance Wars Clone.
The project is separated in three parts.
 
*The core engine written in C++ using oxygine as a render and input engine and qt as an interpreter, language support etc. framework
*The resources folder containing the javascript default data and images and sounds or music
*The mods folder containing mods for the core engine
 
Consult the [https://github.com/Robosturm/Commander_Wars Github page] for bug reports, feedback and feature requests.


The project is separated in three parts.
The releases page of the game can be found [https://github.com/Robosturm/Commander_Wars/releases here] .  


*The core engine, written in C++ using oxygine as a render and input engine and qt as an interpreter, language support etc.  
This is the [[F.A.Q.]]
*The resource folder, containing the javascript default data, images, sounds and music
*The mod folder containing mods for the core engine


The Release page for the game is here [https://github.com/Robosturm/Commander_Wars/releases Commander Wars Releases]
Join the [https://discord.gg/WKXFcXPmxz Discord Server] to discuss the game, and get more scripting help.
==Showcasing of the game==
This is a demonstration of the game capabilities, the CO powers of the [[Xanari Crew]] mod, by XnKradst<br/>
<youtube>https://www.youtube.com/watch?v=j8M-SqqOQOA </youtube>


Videos of the Game can be found on [https://www.youtube.com/user/Robosturm Youtube]
== A custom CO card generator ==
This simple tool was created to help you [https://www.commanderwars.com/front.php generate your CO]


The F.A.Q. is here: [[F.A.Q.]]
==Recent Pages==
{{Special:Newestpages/-/5}}


To get more help with modding or the game, you can ask on [https://discord.gg/ZqExNgm Discord]
== Content Categories ==
[[:Category:Modding_tutorials|Modding tutorials]] contain scripting reference for custom COs and Units.


==Modding Tutorials==
[[:Category:Technical| Technical guides]] contain guides intended for developers, they are technical in nature.


There is a list of Modding tutorials available here:  [[:Category:Modding_tutorials]]
[[:Category:Gameplay| Gameplay]] articles are intended to help players understand the game.


==Gameplay Guides==
[[:Category:Mods| Mod list]] List of Mod created by people from Discord COW community
A list of Gameplay Guides: [[:Category:Gameplay]]


==Technical Guides==
[[:Category:Community Maps| Map list]] List of Map created by COW Discord community
A list of Technical Guides [[:Category:Technical]]

Latest revision as of 02:48, 22 November 2023

Welcome to Commander Wars Wiki

The project is separated in three parts.

  • The core engine written in C++ using oxygine as a render and input engine and qt as an interpreter, language support etc. framework
  • The resources folder containing the javascript default data and images and sounds or music
  • The mods folder containing mods for the core engine

Consult the Github page for bug reports, feedback and feature requests.

The releases page of the game can be found here .

This is the F.A.Q.

Join the Discord Server to discuss the game, and get more scripting help.

Showcasing of the game

This is a demonstration of the game capabilities, the CO powers of the Xanari Crew mod, by XnKradst

A custom CO card generator

This simple tool was created to help you generate your CO

Recent Pages

  1. Knightlord's Origin Story 3 Expansion Campaign
  2. Knightlord's 500 milestone super campaign
  3. Scripts
  4. Modding Custom Campaign
  5. Langrisser War Room Challenge

Content Categories

Modding tutorials contain scripting reference for custom COs and Units.

Technical guides contain guides intended for developers, they are technical in nature.

Gameplay articles are intended to help players understand the game.

Mod list List of Mod created by people from Discord COW community

Map list List of Map created by COW Discord community